Beispiel #1
0
 /// <summary>
 /// 取消准备
 /// </summary>
 /// <param name="client"></param>
 /// <param name="roomType"></param>
 private void UnReady(ClientPeer client, int roomType)
 {
     SingleExecute.Instance.Execute(() =>
     {
         if (matchCacheList[roomType].IsMatching(client.Id) == false)
         {
             return;
         }
         MatchRoom room = matchCacheList[roomType].GetRoom(client.Id);
         room.UnReady(client.Id);
         room.Broadcase(OpCode.Match, MatchCode.UnReady_BRO, client.Id);
     });
 }
Beispiel #2
0
        /// <summary>
        /// 客户端发来的准备请求
        /// </summary>
        /// <param name="client"></param>
        /// <param name="roomType"></param>
        private void Ready(ClientPeer client, int roomType)
        {
            SingleExecute.Instance.Execute(() =>
            {
                if (matchCacheList[roomType].IsMatching(client.Id) == false)
                {
                    return;
                }
                MatchRoom room = matchCacheList[roomType].GetRoom(client.Id);
                room.Ready(client.Id);
                room.Broadcase(OpCode.Match, MatchCode.Read_BRO, client.Id);

                //全部都准备了,可以开始游戏了
                if (room.IsAllReady())
                {
                    startFight(room.clientList, roomType);
                    //通知房间内的所有玩家开始游戏了
                    room.Broadcase(OpCode.Match, MatchCode.StartGame_BRO, null);
                    //销毁房间
                    matchCacheList[roomType].DestroyRoom(room);
                }
            });
        }
Beispiel #3
0
        /// <summary>
        /// 客户端离开房间的请求
        /// </summary>
        /// <param name="client"></param>
        /// <param name="roomType"></param>
        private void LeaveRoom(ClientPeer client, int roomType)
        {
            SingleExecute.Instance.Execute(() =>
            {
                //不在匹配房间,忽略
                if (matchCacheList[roomType].IsMatching(client.Id) == false)
                {
                    return;
                }

                MatchRoom room = matchCacheList[roomType].Leave(client.Id);
                room.Broadcase(OpCode.Match, MatchCode.Leave_BRO, client.Id);
            });
        }
Beispiel #4
0
        /// <summary>
        /// 客户端进入房间的请求
        /// </summary>
        /// <param name="client"></param>
        /// <param name="roomType"></param>
        private void EnterRoom(ClientPeer client, int roomType)
        {
            SingleExecute.Instance.Execute(() => {
                //判断一下当前的客户端连接对象是否在匹配房间里面,如果在则忽略
                if (matchCacheList[roomType].IsMatching(client.Id))
                {
                    return;
                }
                else
                {
                    Console.WriteLine("--wangzhi--进入的玩家为:--" + client.Id);
                    MatchRoom room = matchCacheList[roomType].Enter(client);
                    //构造用户数据传输模型
                    UserDto userDto = DatabaseManager.CreateUserDto(client.Id);
                    //广播给房间内的所有玩家,除了自身,有新的玩家进来了,参数:新进用户的userdto
                    room.Broadcase(OpCode.Match, MatchCode.Enter_BRO, userDto, client);

                    //给客户端一个响应 参数:房间传输模型,包含房间内的正在等待的玩家以及准备的玩家id集合
                    Console.WriteLine("--wangzhi--房间里的玩家个数--" + room.clientList.Count);
                    Console.WriteLine("--wangzhi--房间ID为:--" + room.roomId);
                    foreach (var player in room.clientList)
                    {
                        Console.WriteLine("--wangzhi--玩家id分别为:--" + player.Id);
                    }
                    client.SendMsg(OpCode.Match, MatchCode.Enter_SRES, MakeMatchRoomDto(room, client.Id));

                    if (roomType == 0)
                    {
                        Console.WriteLine(userDto.UserName + "进入底注为10,顶注为100的房间");
                    }
                    if (roomType == 1)
                    {
                        Console.WriteLine(userDto.UserName + "进入底注为20,顶注为200的房间");
                    }
                    if (roomType == 2)
                    {
                        Console.WriteLine(userDto.UserName + "进入底注为50,顶注为500的房间");
                    }
                }
            });
        }