Beispiel #1
0
 public static void HandleMapRunningFightListRequestMessage(WorldClient client, MapRunningFightListRequestMessage message)
 {
     if (client.Character.Map.Id == ArenaManager.KolizeumMapId)
     {
         SendMapRunningFightListMessage(client, ArenaManager.Instance.Arenas.SelectMany(x => x.Value.Map.Fights), client.Character);
     }
     else
     {
         SendMapRunningFightListMessage(client, client.Character.Map.Fights, client.Character);
     }
 }
 public static void HandleMapRunningFightList(MapRunningFightListRequestMessage message, WorldClient client)
 {
     client.Send(new MapRunningFightListMessage(client.Character.Map.Instance.GetFightsExternalInformations()));
 }
 public static void HandleMapRunningFightListRequestMessage(WorldClient client, MapRunningFightListRequestMessage message)
 {
     ContextRoleplayHandler.SendMapRunningFightListMessage(client, client.Character.Map.Fights);
 }