Beispiel #1
0
    private void CreateGolfTerrian(float xSize, float zSize, int w, int h, Vector3 gridStart, AreaType Type)
    {
        GameObject obj = new GameObject("Terrian_" + Type.ToString());

        obj.transform.parent = GameObject.Find("GolfMap").transform;
        obj.layer            = 16;
        MeshFilter   mf = obj.AddComponent <MeshFilter>();
        MeshRenderer mr = obj.AddComponent <MeshRenderer>();

        if (Type == AreaType.Fairway)
        {
            mr.sharedMaterial = AssetDatabase.LoadAssetAtPath <Material>("Assets/Art/Model/Sketchups/Materials/GolfTerrain1.mat");
        }
        else if (Type == AreaType.Rough)
        {
            mr.sharedMaterial = AssetDatabase.LoadAssetAtPath <Material>("Assets/Art/Model/Sketchups/Materials/GolfTerrain2.mat");
        }
        else if (Type == AreaType.SandBunker)
        {
            mr.sharedMaterial = AssetDatabase.LoadAssetAtPath <Material>("Assets/Art/Model/Sketchups/Materials/GolfTerrain3.mat");
        }
        else if (Type == AreaType.PuttingGreen)
        {
            mr.sharedMaterial = AssetDatabase.LoadAssetAtPath <Material>("Assets/Art/Model/Sketchups/Materials/GolfTerrain4.mat");
        }

        GolfMeshCreate _creator = new GolfMeshCreate();
        Mesh           mesh     = _creator.CreateMesh(w, h, xSize, zSize, gridStart, Type);

        mf.mesh = mesh;
        SaveMesh("Assets/Mesh/", Type, mesh);

        SubMapData sm = new SubMapData(Type, _creator.Listpt, _creator.ListTriangle);

        m_map.AddSubMap(sm);
    }