Beispiel #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        MapCamera camera = (MapCamera)target;

        if (GUILayout.Button("Attach and Center"))
        {
            AvatarEvent avatar = GameObject.FindObjectOfType <AvatarEvent>();
            if (avatar != null)
            {
                camera.Target = avatar.GetComponent <MapEvent>();
                camera.ManualUpdate();
            }
            else
            {
                Debug.LogError("No avatar could be found in the scene");
            }
        }
    }