Beispiel #1
0
        protected override void OnLoad()
        {
            //var unptr = Assimp.Unmanaged.AssimpLibrary.Instance.ImportFile(JointPath, Assimp.PostProcessSteps.None, Assimp.Unmanaged.AssimpLibrary.Instance.CreatePropertyStore());
            //var manptr = Assimp.Scene.FromUnmanagedScene(unptr);
            //var ptr = Assimp.Unmanaged.AssimpLibrary.Instance.ApplyPostProcessing(unptr, Assimp.PostProcessSteps.Triangulate);
            //manptr = Assimp.Scene.FromUnmanagedScene(ptr);

            _dummyColliders = new Collider[100];
            _dummyTasks     = new Thread[100];

            //for (int i = 0; i < 2; i++)
            //{
            //    int index = i;
            //    _dummyColliders[index] = PhysicsHandler.CreateKinematicCollider(new BoxShape(0.5f));
            //    _dummyTasks[index] = new Thread(() =>
            //    {
            //        while (true)
            //        {
            //            var mat = Matrix.Identity;
            //            _dummyColliders[index].Body.WorldTransform = mat;
            //            _dummyColliders[index].Body.MotionState.SetWorldTransform(ref mat);
            //        }
            //    });
            //    _dummyTasks[index].Start();
            //}

            ManipulatorHandler.LoadDefaultModels();

            ShaderHandler.InitializeShaders();

            // attach ImGUI to this window
            _imGui = new MainWindowImGui(this);  // TODO: make static?

            // Camera is 6 units back and has the proper aspect ratio
            _camera = new Camera((float)(0.75 * Size.X / Size.Y), new Vector3(-5, 3, 5), -15, -45);

            InputHandler.TranslationalWidget = new TranslationalWidget(Vector3.Zero, new (Vector3, Vector4)[3]
Beispiel #2
0
        private void RenderManipulatorsWindow()
        {
            // manipulators window
            if (ImGui.Begin("Manipulators",
                            ImGuiWindowFlags.NoCollapse |
                            ImGuiWindowFlags.NoMove |
                            ImGuiWindowFlags.NoResize |
                            ImGuiWindowFlags.HorizontalScrollbar))
            {
                ImGui.SetWindowPos(new System.Numerics.Vector2(0, 19));
                ImGui.SetWindowSize(new System.Numerics.Vector2((int)(0.25 * Window.Size.X - 2), (int)(0.5 * (Window.Size.Y - 19))));

                if (ImGui.Button("Create"))
                {
                    ImGui.OpenPopup("ManipulatorCreate");
                }

                ImGui.SameLine();

                if (ImGui.Button("Remove"))
                {
                    if (InputHandler.CurrentSelectedObject is Manipulator manipulator)
                    {
                        ManipulatorHandler.Remove(manipulator);
                    }
                }

                if (ImGui.BeginPopup("ManipulatorCreate"))
                {
                    int linksNumber = ManipulatorHandler.DefaultLinksNumber;
                    ImGui.InputInt("Links number", ref linksNumber);

                    float linksLength = ManipulatorHandler.DefaultLinksLength;
                    ImGui.InputFloat("Links length", ref linksLength);

                    if (linksNumber < 2 || linksLength <= 0)
                    {
                        // TODO: handle unallowed cases
                    }
                    else
                    {
                        // memoize parameters
                        ManipulatorHandler.DefaultLinksNumber = linksNumber;
                        ManipulatorHandler.DefaultLinksLength = linksLength;

                        if (ImGui.Button("Create"))
                        {
                            MainWindow.CreateDefaultManipulator();

                            ImGui.CloseCurrentPopup();
                        }
                    }

                    ImGui.EndPopup();
                }

                ImGui.Separator();

                ImGui.PushStyleVar(ImGuiStyleVar.ChildRounding, 5);
                if (ImGui.BeginChild("ManipulatorList", ImGui.GetContentRegionAvail(), true))
                {
                    if (ManipulatorHandler.Count != 0)
                    {
                        for (int i = 0; i < ManipulatorHandler.Count; i++)
                        {
                            var  manipulator             = ManipulatorHandler.Manipulators[i];
                            bool manipulatorTreeNodeOpen = ImGui.TreeNodeEx($"Manipulator {i}", _baseTreeNodeFlags | GetTreeNodeSelectionFlag(manipulator));
                            if (ImGui.IsItemDeactivated() && !ImGui.IsItemToggledOpen())
                            {
                                UpdateSelection(manipulator);
                            }

                            if (manipulatorTreeNodeOpen)  // TODO: refactor, perhaps move all updates to UpdateFrame
                            {
                                for (int j = 0; j < manipulator.Links.Length; j++)
                                {
                                    var joint = manipulator.Joints[j];
                                    ImGui.TreeNodeEx($"Joint {j}", _baseTreeLeafFlags | GetTreeNodeSelectionFlag(joint));
                                    if (ImGui.IsItemDeactivated())
                                    {
                                        UpdateSelection(joint);
                                    }

                                    var link = manipulator.Links[j];
                                    ImGui.TreeNodeEx($"Link {j}", _baseTreeLeafFlags | GetTreeNodeSelectionFlag(link));
                                    if (ImGui.IsItemDeactivated())
                                    {
                                        UpdateSelection(link);
                                    }
                                }

                                var gripper = manipulator.Joints[manipulator.Joints.Length - 1];
                                ImGui.TreeNodeEx($"Gripper", _baseTreeLeafFlags | GetTreeNodeSelectionFlag(gripper));
                                if (ImGui.IsItemDeactivated())
                                {
                                    UpdateSelection(gripper);
                                }

                                ImGui.TreePop();
                            }
                        }
                    }
                    else
                    {
                        ImGui.Text("Empty.");
                    }

                    ImGui.EndChild();
                }

                ImGui.End();
            }
        }