IEnumerator CoroutineOnClickImageButtonRetry() { _isActive = false; _imageButtonTweet.color = new Color(1.0f, 1.0f, 1.0f, 0.5f); _imageButtonRecords.color = new Color(1.0f, 1.0f, 1.0f, 0.5f); _imageButtonTitle.color = new Color(1.0f, 1.0f, 1.0f, 0.5f); _audioSources[2].time = 0.0f; _audioSources[2].Play(); _imageButtonRetry.sprite = spriteImageButtonRetrySelected; for (int i = 0; i < 6; i++) { _imageButtonRetry.color = new Color(0.5f, 0.5f, 0.5f); yield return(new WaitForSeconds(0.1f)); _imageButtonRetry.color = new Color(1.0f, 1.0f, 1.0f); yield return(new WaitForSeconds(0.1f)); } _mainSceneManager.Retry(); }