private void RotateToLeft()
 {
     if (IsInRotateProcess)
     {
         return;
     }
     UpdateInnerRotateVariables();
     _rotationRemain      = 90;
     _targetRotationAngle = transform.rotation.eulerAngles.y - 90;
     IsInRotateProcess    = true;
     MainSceneManager.OnShapeRotateStart(this);
 }