public void Update() { switch (CurrentScene) { case Scenes.MainMenu: MainMenu.Update(); break; case Scenes.InGame: InGame.Update(); break; case Scenes.Pause: Pause.Update(); break; case Scenes.Question: Question.Update(); break; case Scenes.SaveGame: SaveQuestion.Update(); break; case Scenes.LoadGame: LoadQuestion.Update(); break; case Scenes.HighScore: HighscoreScn.Update(); break; } }