Beispiel #1
0
//  // Called every frame. 'delta' is the elapsed time since the previous frame.
//  public override void _Process(float delta)
//  {
//
//  }

    public void _on_area_entered(Area2D area)
    {
        if (area is Proj proj)
        {
            character.AddJumpProj(proj);
        }
    }