public void ataqueperson1() { if (personagem1 == "Militar") { Militar mili = new Militar(); if ("Fuzil" == armap1) { mili.setArma(new Fuzil()); ataquep1.Text = mili.Arma(); } if ("Sniper" == armap1) { mili.setArma(new Sniper()); ataquep1.Text = mili.Arma(); } if ("Lança Foguetes" == armap1) { mili.setArma(new Lança_Foguetes()); ataquep1.Text = mili.Arma(); } if ("Espingarda" == armap1) { mili.setArma(new Espingarda()); ataquep1.Text = mili.Arma(); } } if (personagem1 == "Mago") { Mago mag = new Mago(); if ("Fogo" == armap1) { mag.setMagia(new Fogo()); ataquep1.Text = mag.Magia(); } if ("Trevas" == armap1) { mag.setMagia(new Trevas()); ataquep1.Text = mag.Magia(); } if ("Água" == armap1) { mag.setMagia(new Agua()); ataquep1.Text = mag.Magia(); } if ("Gelo" == armap1) { mag.setMagia(new Gelo()); ataquep1.Text = mag.Magia(); } } if (personagem1 == "Dragão") { Dragao drag = new Dragao(); if ("Fogo" == armap1) { drag.setMagia(new Fogo()); ataquep1.Text = drag.Magia(); } if ("Trevas" == armap1) { drag.setMagia(new Trevas()); ataquep1.Text = drag.Magia(); } if ("Eletrico" == armap1) { drag.setMagia(new Agua()); ataquep1.Text = drag.Magia(); } if ("Gelo" == armap1) { drag.setMagia(new Gelo()); ataquep1.Text = drag.Magia(); } } if (personagem1 == "Samurai") { Samurai samu = new Samurai(); if ("Semehada" == armap1) { samu.setArma(new Semehada()); ataquep1.Text = samu.Arma(); } if ("Cutelo" == armap1) { samu.setArma(new Cutelo()); ataquep1.Text = samu.Arma(); } if ("Katana" == armap1) { samu.setArma(new Katana()); ataquep1.Text = samu.Arma(); } if ("Lamina do Dragão" == armap1) { samu.setArma(new Lamina_do_Dragao()); ataquep1.Text = samu.Arma(); } } }