static int _m_SetLocalScaleOne_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1 && translator.Assignable <UnityEngine.GameObject>(L, 1))
                {
                    UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));

                    LuaCommonHelper.SetLocalScaleOne(_go);



                    return(0);
                }
                if (gen_param_count == 1 && translator.Assignable <UnityEngine.Transform>(L, 1))
                {
                    UnityEngine.Transform _tran = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));

                    LuaCommonHelper.SetLocalScaleOne(_tran);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaCommonHelper.SetLocalScaleOne!"));
        }
        static int _m_SetLocalScale_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.GameObject _go = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);

                    LuaCommonHelper.SetLocalScale(_go, _x, _y, _z);



                    return(0);
                }
                if (gen_param_count == 4 && translator.Assignable <UnityEngine.Transform>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    UnityEngine.Transform _tran = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
                    float _x = (float)LuaAPI.lua_tonumber(L, 2);
                    float _y = (float)LuaAPI.lua_tonumber(L, 3);
                    float _z = (float)LuaAPI.lua_tonumber(L, 4);

                    LuaCommonHelper.SetLocalScale(_tran, _x, _y, _z);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaCommonHelper.SetLocalScale!"));
        }
        static int _m_SetLocalScaleDouble_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.Transform _tran = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
                    float _times = (float)LuaAPI.lua_tonumber(L, 2);

                    LuaCommonHelper.SetLocalScaleDouble(_tran, _times);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
        static int _m_SetParent_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 1) && translator.Assignable <UnityEngine.GameObject>(L, 2) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    UnityEngine.GameObject _go     = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    UnityEngine.GameObject _parent = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
                    bool _worldPositionStays       = LuaAPI.lua_toboolean(L, 3);

                    LuaCommonHelper.SetParent(_go, _parent, _worldPositionStays);



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 1) && translator.Assignable <UnityEngine.GameObject>(L, 2))
                {
                    UnityEngine.GameObject _go     = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    UnityEngine.GameObject _parent = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));

                    LuaCommonHelper.SetParent(_go, _parent);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaCommonHelper.SetParent!"));
        }