void Update() { if (Finish == false && start == true && dead == false) { GetComponent <Animator>().Play("BasicMotions@Run01"); speed = GameObject.Find("Speed").GetComponent <Slider>().value; GameObject.Find("HP").GetComponent <Slider>().value = HP; GetComponent <Rigidbody>().AddForce(transform.forward * 100 * speed * Time.deltaTime); if (Input.GetKey(KeyCode.A) && GetComponent <CapsuleCollider>().bounds.Intersects(wall1.GetComponent <BoxCollider>().bounds) == false) { GetComponent <Rigidbody>().AddForce(-transform.right * 100 * sideSpeed * Time.deltaTime); } if (Input.GetKey(KeyCode.D) && GetComponent <CapsuleCollider>().bounds.Intersects(wall2.GetComponent <BoxCollider>().bounds) == false) { GetComponent <Rigidbody>().AddForce(transform.right * 100 * sideSpeed * Time.deltaTime); } if (GetComponent <CapsuleCollider>().bounds.Intersects(wall1.GetComponent <BoxCollider>().bounds) || GetComponent <CapsuleCollider>().bounds.Intersects(wall2.GetComponent <BoxCollider>().bounds)) { if (!WallsCanDamage) { StartCoroutine(WaitForSeconds(1f)); } } } else if (Finish == true) { if (final == true) { GetComponent <Rigidbody>().AddForce(transform.forward * 100 * speed * Time.deltaTime); speed = Mathf.Lerp(speed, 0, 1f * Time.deltaTime); GetComponent <Animator>().Play("AlienWinRotate"); GameObject.Find("ufo").GetComponent <Animator>().Play("ufoanim"); WinCanvas.SetActive(true); GameObject[] Explosions = GameObject.FindGameObjectsWithTag("Explosion"); foreach (GameObject i in Explosions) { Destroy(i); } final = false; } } if (HP <= 0) { dead = true; LoseCanvas.SetActive(true); GetComponent <Animator>().Play("BasicMotions@Idle01"); GameObject[] Explosions = GameObject.FindGameObjectsWithTag("Explosion"); foreach (GameObject i in Explosions) { Destroy(i); } } }
void Awake() { if (instance == null) { instance = this; } else if (instance == this) { Destroy(gameObject); } _loseCanas = _loseCanvasPrefab.GetComponent <LoseCanvas>(); _rectFormOfKnives = _knifeUIImagePrefab.GetComponent <RectTransform>(); }