Beispiel #1
0
        public override fsResult TrySerialize(object instance, out fsData serialized, Type storageType, object other)
        {
            IUnityObjectRegister unityObjectRegister = other as IUnityObjectRegister; //TODO: maybe? do interface for this

            if (unityObjectRegister != null)
            {
                serialized = new fsData(unityObjectRegister.RegisterUnityObject(instance as UnityEngine.Object));
            }
            else
            {
                serialized = new fsData(-1);
            }
            return(fsResult.Success);
        }
Beispiel #2
0
        public override fsResult TryDeserialize(fsData data, ref object instance, Type storageType, object other)
        {
            IUnityObjectRegister unityObjectRegister = other as IUnityObjectRegister; //TODO: maybe? do interface for this

            if (unityObjectRegister != null)
            {
                instance = unityObjectRegister.GetRegisteredUO((int)data.AsInt64);
            }
            else
            {
                instance = null;
            }

            return(fsResult.Success);
        }