// MELT PART

    public void PrepareToMelt(bool display)
    {
        if (display && currentlySelectedItem.myItemRef.myInfo.myRarity != "Legendary")
        {
            toMelt.myItemRef = currentlySelectedItem.myItemRef; toMelt.DisplaySprite(); toMelt.DisplayCurse(true);

            // Generate melted overview
            Item newItem = new Item(myItemGenerator.allItems[currentlySelectedItem.myItemRef.myInfo.myName]);
            newItem.SetOwner(thePlayer);
            string rarity = (currentlySelectedItem.myItemRef.myInfo.myRarity == null) ? "Rare" :
                            (currentlySelectedItem.myItemRef.myInfo.myRarity == "Rare") ? "Epic" : "Legendary";
            myItemGenerator.SetRarity(newItem, rarity);
            melted.myItemRef = newItem; melted.DisplaySprite(); melted.DisplayRarityGem(true);

            // Check if we have three exemplaries
            meltCollection = new List <Item>(); meltSelection = new List <Item>();
            foreach (Item elt in thePlayer.myInventory)
            {
                if (elt.myInfo.myName == currentlySelectedItem.myItemRef.myInfo.myName && elt.myInfo.myRarity == currentlySelectedItem.myItemRef.myInfo.myRarity)
                {
                    meltCollection.Add(elt);
                }
            }
            foreach (EquipSlot slot in new List <EquipSlot> {
                thePlayer.myHead, thePlayer.myLeftHand, thePlayer.myRightHand, thePlayer.myBody, thePlayer.myNecklace
            })
            {
                if (slot.equippedItem != null && slot.equippedItem.myInfo.myName == currentlySelectedItem.myItemRef.myInfo.myName && slot.equippedItem.myInfo.myRarity == currentlySelectedItem.myItemRef.myInfo.myRarity)
                {
                    meltCollection.Add(slot.equippedItem);
                }
            }

            if (meltCollection.Count >= 3)
            {
                meltButton.GetComponent <Button>().interactable = true;
            }
        }
        else
        {
            toMelt.HideSprite(); toMelt.DisplayCurse(false);
            melted.HideSprite();
            meltButton.GetComponent <Button>().interactable = false;

            DisplayMeltingIngredients(false);
        }
    }