Beispiel #1
0
        /// <summary>
        /// Requires loot to already be generated
        /// </summary>
        /// <param name="lootable"></param>
        public void TryLoot(ILootable lootable)
        {
            Release();             // make sure that the Character is not still looting something else

            var loot = lootable.Loot;

            if (loot == null)
            {
                LootHandler.SendLootFail(m_owner, lootable);
                // TODO: Kneel and unkneel?
            }
            else if (MayLoot(loot))
            {
                // we are either already a looter or become a new one
                m_owner.CancelAllActions();
                Loot = loot;

                LootHandler.SendLootResponse(m_owner, loot);
            }
            else
            {
                LootHandler.SendLootFail(m_owner, lootable);
            }
        }