Beispiel #1
0
        public void FixtureTearDown()
        {
            LooseFunc <int, int, int> .Holder.Source = null;
            LooseFunc <int, int, int> .Unload();

            LooseCrossDomainAccessor.Clear();
        }
Beispiel #2
0
        public void FixtureSetUp()
        {
            LooseCrossDomainAccessor.Clear();
            LooseFunc <int, int, int> .Unload();

            LooseFunc <int, int, int> .Register();
        }
Beispiel #3
0
 public void FixtureTearDown()
 {
     LooseFunc <int, int, int> .Holder.Source = null;
     LooseFunc <int, int, int> .Unload();
 }
Beispiel #4
0
        public void FixtureSetUp()
        {
            LooseFunc <int, int, int> .Unload();

            LooseFunc <int, int, int> .Register();
        }