Beispiel #1
0
        /// <summary>
        ///     Places one unit.
        /// </summary>
        public bool PlaceOneUnit()
        {
            if (this._placePositionX == -1 && this._placePositionY == -1)
            {
                int widthArea = this._level.GetPlayArea().GetStartX();
                int width     = this._level.GetWidthInTiles();

                if (width > 0)
                {
                    int tileIdx = -1;
                    int tmp     = width / 2;

                    for (int x = 0; x < width; x++)
                    {
                        if (widthArea >= 2)
                        {
                            int middleX = (widthArea - 1) / 2;
                            int square  = (tmp - x) * (tmp - x);

                            for (int y = 0; y != widthArea - 1; y++, middleX--)
                            {
                                if (tileIdx == -1 || square + middleX * middleX < tileIdx)
                                {
                                    if (this._level.GetTileMap().GetTile(x, y).GetPassableFlag() == 1)
                                    {
                                        this._placePositionX = x;
                                        this._placePositionY = y;
                                        tileIdx = square + middleX * middleX;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (this._placePositionX == -1 && this._placePositionY == -1)
            {
                Debugger.Error("LogicNpcAttack::placeOneUnit - No attack position found!");
            }
            else
            {
                LogicArrayList <LogicDataSlot> units = this._npcAvatar.GetUnits();

                for (int i = 0; i < units.Count; i++)
                {
                    LogicDataSlot slot = units[i];

                    if (slot.GetCount() > 0)
                    {
                        slot.SetCount(slot.GetCount() - 1);

                        LogicCharacter character = LogicPlaceAttackerCommand.PlaceAttacker(this._npcAvatar, (LogicCharacterData)slot.GetData(), this._level, this._placePositionX, this._placePositionY);

                        if (!this._unitsDeployed)
                        {
                            character.GetListener().MapUnlocked();
                        }

                        // character.GetCombatComponent().SetPreferredTarget(this._buildingClass, 100, 0);
                        this._unitsDeployed = true;

                        return(true);
                    }
                }
            }

            return(false);
        }
Beispiel #2
0
        public bool PlaceOneUnit()
        {
            if (this.m_placePositionX == -1 && this.m_placePositionY == -1)
            {
                int startAreaY   = this.m_level.GetPlayArea().GetStartY();
                int widthInTiles = this.m_level.GetWidthInTiles();

                int minDistance = -1;

                for (int i = 0; i < widthInTiles; i++)
                {
                    int centerY = (startAreaY - 1) / 2;

                    for (int j = 0; j < startAreaY - 1; j++, centerY--)
                    {
                        int distance = ((widthInTiles >> 1) - i) * ((widthInTiles >> 1) - i) + centerY * centerY;

                        if (minDistance == -1 || distance < minDistance)
                        {
                            LogicTile tile = this.m_level.GetTileMap().GetTile(i, j);

                            if (tile.GetPassableFlag() != 0)
                            {
                                this.m_placePositionX = i;
                                this.m_placePositionY = j;
                                minDistance           = distance;
                            }
                        }
                    }
                }
            }

            if (this.m_placePositionX == -1 && this.m_placePositionY == -1)
            {
                Debugger.Error("LogicNpcAttack::placeOneUnit - No attack position found!");
            }
            else
            {
                LogicArrayList <LogicDataSlot> units = this.m_npcAvatar.GetUnits();

                for (int i = 0; i < units.Size(); i++)
                {
                    LogicDataSlot slot = units[i];

                    if (slot.GetCount() > 0)
                    {
                        LogicCharacter character = LogicPlaceAttackerCommand.PlaceAttacker(this.m_npcAvatar, (LogicCharacterData)slot.GetData(), this.m_level,
                                                                                           this.m_placePositionX << 9,
                                                                                           this.m_placePositionY << 9);

                        if (!this.m_unitsDeployStarted)
                        {
                            character.GetListener().MapUnlocked();
                        }

                        character.GetCombatComponent().SetPreferredTarget(this.m_buildingClass, 100, false);

                        this.m_unitsDeployStarted = true;

                        return(true);
                    }
                }
            }

            return(false);
        }