public static LogicCharacter PlaceHero(LogicHeroData data, LogicLevel level, int x, int y, int hitpoints, int upgLevel)
        {
            LogicCharacter character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, level, level.GetVillageType());

            character.SetUpgradeLevel(upgLevel);
            character.GetHitpointComponent().SetHitpoints(hitpoints);
            character.SetInitialPosition(x, y);

            if (data.IsJumper())
            {
                character.GetMovementComponent().EnableJump(3600000);
                character.GetCombatComponent().RefreshTarget(true);
            }

            level.GetGameObjectManager().AddGameObject(character, -1);
            level.GetGameListener().AttackerPlaced(data);

            LogicBattleLog battleLog = level.GetBattleLog();

            if (battleLog != null)
            {
                battleLog.IncrementDeployedAttackerUnits(data, 1);
                battleLog.SetCombatItemLevel(data, upgLevel);
            }

            return(character);
        }
        public void SetTeam(int team)
        {
            this.m_team = team;

            if (team != 0)
            {
                if (this.m_parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter       character       = (LogicCharacter)this.m_parent;
                    LogicCombatComponent combatComponent = character.GetCombatComponent();

                    if (combatComponent != null)
                    {
                        if (character.GetCharacterData().IsUnderground())
                        {
                            combatComponent.SetUndergroundTime(0);
                        }

                        LogicMovementComponent movementComponent = character.GetMovementComponent();

                        if (movementComponent != null)
                        {
                            movementComponent.SetUnderground(false);
                        }
                    }
                }
            }
        }
        public void AddDefendingHero()
        {
            LogicAvatar visitorAvatar   = this.m_parent.GetLevel().GetVisitorAvatar();
            LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar();

            int randomPatrolPoint = visitorAvatar != null
                ? (int)(((visitorAvatar.GetResourceCount(LogicDataTables.GetGoldData()) + 10 * this.m_hero.GetGlobalID()) & 0x7FFFFFFFu) % this.m_patrolPath.Size())
                : 0;
            int upgLevel      = homeOwnerAvatar.GetUnitUpgradeLevel(this.m_hero);
            int heroHitpoints = this.m_hero.GetHeroHitpoints(homeOwnerAvatar.GetHeroHealth(this.m_hero), upgLevel);

            if (this.m_hero.HasEnoughHealthForAttack(heroHitpoints, upgLevel))
            {
                LogicVector2   patrolPoint = this.m_patrolPath[randomPatrolPoint];
                LogicCharacter hero        = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(this.m_hero, this.m_parent.GetLevel(), this.m_parent.GetVillageType());

                hero.GetMovementComponent().SetBaseBuilding((LogicBuilding)this.m_parent);
                hero.GetHitpointComponent().SetTeam(1);
                hero.SetUpgradeLevel(upgLevel);
                hero.GetHitpointComponent().SetHitpoints(heroHitpoints);

                hero.SetInitialPosition(patrolPoint.m_x, patrolPoint.m_y);

                this.m_parent.GetGameObjectManager().AddGameObject(hero, -1);

                hero.GetCombatComponent().SetSearchRadius(this.m_hero.GetMaxSearchRadiusForDefender() / 512);

                if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump())
                {
                    hero.GetMovementComponent().EnableJump(3600000);
                }
            }
        }
        /// <summary>
        ///     Executes this instance.
        /// </summary>
        public override int Execute(LogicLevel level)
        {
            if (true)
            {
                int tileX = this._x >> 9;
                int tileY = this._y >> 9;

                if (level.GetTileMap().GetTile(tileX, tileY) != null)
                {
                    // if (level.GetTileMap().IsPassablePathFinder(this._x >> 8, this._y >> 8))
                    {
                        if (level.GetTileMap().IsValidAttackPos(tileX, tileY))
                        {
                            LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

                            if (playerAvatar != null)
                            {
                                int unitCount = level.GetVillageType() == 1 ? playerAvatar.GetUnitCountVillage2(this._data) : playerAvatar.GetUnitCount(this._data);

                                if (unitCount > 0)
                                {
                                    if (level.GetBattleLog() != null)
                                    {
                                        // ?
                                    }

                                    if (level.GetGameMode().IsInAttackPreparationMode())
                                    {
                                        level.GetGameMode().EndAttackPreparation();
                                    }

                                    LogicCharacter character = LogicPlaceAttackerCommand.PlaceAttacker(playerAvatar, this._data, level, this._x, this._y);

                                    if (character != null)
                                    {
                                        // TODO: Finish this.
                                    }

                                    return(0);
                                }

                                return(-7);
                            }

                            return(-5);
                        }

                        return(-4);
                    }

                    // return -2;
                }

                return(-3);
            }

            return(-1);
        }
        public void UpdateHeroHealthToAvatar(int hitpoint)
        {
            LogicAvatar   avatar = this.m_team == 1 ? this.m_parent.GetLevel().GetHomeOwnerAvatar() : this.m_parent.GetLevel().GetVisitorAvatar();
            LogicHeroData data   = null;

            int upgLevel = 0;

            if (this.m_parent.IsHero())
            {
                LogicCharacter character = (LogicCharacter)this.m_parent;

                data     = (LogicHeroData)character.GetCharacterData();
                upgLevel = character.GetUpgradeLevel();
            }
            else if (this.m_parent.GetGameObjectType() == LogicGameObjectType.BUILDING)
            {
                LogicBuilding          building          = (LogicBuilding)this.m_parent;
                LogicHeroBaseComponent heroBaseComponent = building.GetHeroBaseComponent();

                if (heroBaseComponent == null)
                {
                    return;
                }

                LogicBuildingData buildingData = building.GetBuildingData();

                if (!buildingData.GetShareHeroCombatData())
                {
                    return;
                }

                LogicCombatComponent combatComponent = building.GetCombatComponent();

                if (combatComponent == null || !combatComponent.IsEnabled())
                {
                    return;
                }

                data     = buildingData.GetHeroData();
                upgLevel = avatar.GetUnitUpgradeLevel(data);
            }

            if (data != null)
            {
                int secs = LogicMath.Min(data.GetSecondsToFullHealth(hitpoint, upgLevel), data.GetFullRegenerationTimeSec(upgLevel));

                if (avatar != null)
                {
                    avatar.GetChangeListener().CommodityCountChanged(0, data, secs);
                    avatar.SetHeroHealth(data, secs);
                }
            }
        }
Beispiel #6
0
        public void UpdatePushBack()
        {
            int startSpeed = this.m_pushTime * this.m_pushTime / this.m_pushInitTime;
            int endSpeed   = this.m_pushInitTime - startSpeed;
            int pushBackX  = (startSpeed * this.m_pushBackStartPosition.m_x + endSpeed * this.m_pushBackEndPosition.m_x) / this.m_pushInitTime;
            int pushBackY  = (startSpeed * this.m_pushBackStartPosition.m_y + endSpeed * this.m_pushBackEndPosition.m_y) / this.m_pushInitTime;

            if (this.m_parent == null || this.m_parent.IsFlying() || this.m_parent.GetParent().GetLevel().GetTileMap().IsPassablePathFinder(pushBackX >> 8, pushBackY >> 8) ||
                this.m_ignorePush)
            {
                this.SetPosition(pushBackX, pushBackY);
            }
            else
            {
                this.m_pushBackStartPosition.m_x = this.m_position.m_x;
                this.m_pushBackStartPosition.m_y = this.m_position.m_y;
                this.m_pushBackEndPosition.m_x   = this.m_position.m_x;
                this.m_pushBackEndPosition.m_y   = this.m_position.m_y;
            }

            this.m_pushTime = LogicMath.Max(this.m_pushTime - 16, 0);

            if (this.m_pushTime == 0)
            {
                LogicGameObject      parent          = this.m_parent.GetParent();
                LogicCombatComponent combatComponent = parent.GetCombatComponent();

                if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter character = (LogicCharacter)parent;

                    if (character.GetCharacterData().GetPickNewTargetAfterPushback() || this.m_ignorePush)
                    {
                        if (combatComponent != null)
                        {
                            combatComponent.ForceNewTarget();
                        }
                    }
                }

                this.m_parent.NewTargetFound();

                if (combatComponent != null)
                {
                    combatComponent.StopAttack();
                }

                this.m_ignorePush = false;
            }
        }
Beispiel #7
0
        public override void Tick()
        {
            if (this.m_triggeredByRadius)
            {
                LogicLevel level = this.m_parent.GetLevel();

                if (level.IsInCombatState())
                {
                    if (!this.m_triggered)
                    {
                        if (((level.GetLogicTime().GetTick() / 4) & 7) == 0)
                        {
                            LogicArrayList <LogicComponent> components = this.m_parent.GetComponentManager().GetComponents(LogicComponentType.MOVEMENT);

                            for (int i = 0; i < components.Size(); i++)
                            {
                                LogicGameObject gameObject = components[i].GetParent();

                                if (gameObject.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                                {
                                    LogicCharacter         character         = (LogicCharacter)gameObject;
                                    LogicMovementComponent movementComponent = character.GetMovementComponent();

                                    bool triggerDisabled = false;

                                    if (movementComponent != null)
                                    {
                                        LogicMovementSystem movementSystem = movementComponent.GetMovementSystem();

                                        if (movementSystem != null && movementSystem.IsPushed())
                                        {
                                            triggerDisabled = movementSystem.IgnorePush();
                                        }
                                    }

                                    if (!triggerDisabled && character.GetCharacterData().GetTriggersTraps())
                                    {
                                        this.ObjectClose(character);
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
        private void SpawnCharacter(int x, int y)
        {
            int idx = this.m_defenceTroopCount % 2;

            if (this.m_defenceTroopData[idx] == null)
            {
                idx = 0;
            }

            LogicBuilding     building     = (LogicBuilding)this.m_parent;
            LogicBuildingData buildingData = building.GetBuildingData();

            if (buildingData.IsEnabledInVillageType(this.m_parent.GetLevel().GetVillageType()) &&
                this.m_parent.GetLevel().GetState() != 1 &&
                this.m_parent.GetLevel().GetState() != 4)
            {
                LogicCharacterData data      = this.m_defenceTroopData[idx];
                LogicCharacter     character = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(data, this.m_parent.GetLevel(), this.m_parent.GetVillageType());

                character.SetInitialPosition(x, y);
                character.SetUpgradeLevel(this.m_defenceTroopUpgradeLevel - 1);
                character.GetHitpointComponent()?.SetTeam(1);

                if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump())
                {
                    character.GetMovementComponent().EnableJump(3600000);
                }

                this.m_parent.GetGameObjectManager().AddGameObject(character, -1);

                character.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9);
                character.GetMovementComponent().GetMovementSystem().CreatePatrolArea(this.m_parent, this.m_parent.GetLevel(), true, this.m_defenceTroopCount);

                LogicDefenceUnitProductionComponent defenceUnitProductionComponent = building.GetDefenceUnitProduction();

                if (defenceUnitProductionComponent != null)
                {
                    defenceUnitProductionComponent.m_defenceTroops.Add(character);
                }

                ++this.m_defenceTroopCount;
            }
        }
Beispiel #9
0
        public static LogicCharacter PlaceAttacker(LogicAvatar avatar, LogicCharacterData characterData, LogicLevel level, int x, int y)
        {
            avatar.CommodityCountChangeHelper(level.GetVillageType() == 1 ? 7 : 0, characterData, -1);

            LogicCharacter character    = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(characterData, level, level.GetVillageType());
            int            upgradeLevel = avatar.GetUnitUpgradeLevel(characterData);

            if (level.GetMissionManager().GetMissionByCategory(2) != null && level.GetVillageType() == 1 && level.GetHomeOwnerAvatar() != null)
            {
                LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar();

                if (homeOwnerAvatar.IsNpcAvatar())
                {
                    upgradeLevel = LogicMath.Clamp(LogicDataTables.GetGlobals().GetVillage2StartUnitLevel(), 0, characterData.GetUpgradeLevelCount() - 1);
                }
            }

            character.SetUpgradeLevel(upgradeLevel);
            character.SetInitialPosition(x, y);

            if (characterData.IsJumper())
            {
                character.GetMovementComponent().EnableJump(3600000);
                character.GetCombatComponent().RefreshTarget(true);
            }

            level.GetGameObjectManager().AddGameObject(character, -1);
            level.GetGameListener().AttackerPlaced(characterData);

            LogicBattleLog battleLog = level.GetBattleLog();

            if (battleLog != null)
            {
                battleLog.IncrementDeployedAttackerUnits(characterData, 1);
                battleLog.SetCombatItemLevel(characterData, upgradeLevel);
            }

            character.UpdateAutoMerge();
            return(character);
        }
        public override int Execute(LogicLevel level)
        {
            LogicArrayList <LogicGameObject> gameObjects = level.GetGameObjectManager().GetGameObjects(LogicGameObjectType.CHARACTER);

            for (int i = 0; i < gameObjects.Size(); i++)
            {
                LogicCharacter character = (LogicCharacter)gameObjects[i];

                if (character.GetHitpointComponent().GetTeam() == 0 && character.IsHero() && character.GetData() == this.m_data && character.GetHitpointComponent().GetHitpoints() > 0)
                {
                    if (this.m_data.HasAbility(character.GetUpgradeLevel()))
                    {
                        if (!this.m_data.HasOnceAbility() && character.GetAbilityCooldown() == 0 || this.m_data.HasOnceAbility() && !character.IsAbilityUsed())
                        {
                            character.StartAbility();
                        }
                    }
                }
            }

            return(0);
        }
        /// <summary>
        ///     Places the specified attacker.
        /// </summary>
        public static LogicCharacter PlaceAttacker(LogicAvatar avatar, LogicCharacterData characterData, LogicLevel level, int x, int y)
        {
            avatar.CommodityCountChangeHelper(level.GetVillageType() == 1 ? 7 : 0, characterData, -1);

            LogicCharacter character    = (LogicCharacter)LogicGameObjectFactory.CreateGameObject(characterData, level, level.GetVillageType());
            Int32          upgradeLevel = avatar.GetUnitUpgradeLevel(characterData);

            if (level.GetMissionManager().GetMissionByCategory(2) != null && level.GetVillageType() == 1 && level.GetHomeOwnerAvatar() != null)
            {
                LogicAvatar homeOwnerAvatar = level.GetHomeOwnerAvatar();

                if (homeOwnerAvatar.IsNpcAvatar())
                {
                    upgradeLevel = LogicMath.Clamp(LogicDataTables.GetGlobals().GetVillage2StartUnitLevel(), 0, characterData.GetUpgradeLevelCount());
                }
            }

            character.SetUpgradeLevel(upgradeLevel);
            character.SetInitialPosition(x, y);

            return(character);
        }
Beispiel #12
0
        public void ObjectClose(LogicGameObject gameObject)
        {
            LogicHitpointComponent hitpointComponent = gameObject.GetHitpointComponent();

            if (hitpointComponent == null || hitpointComponent.GetTeam() != 1)
            {
                if (gameObject.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter     character = (LogicCharacter)gameObject;
                    LogicCharacterData data      = character.GetCharacterData();

                    if (data.GetHousingSpace() < this.m_minTriggerHousingLimit)
                    {
                        return;
                    }
                }

                LogicCombatComponent combatComponent = gameObject.GetCombatComponent();

                if (combatComponent == null || combatComponent.GetUndergroundTime() <= 0)
                {
                    if ((!gameObject.IsFlying() || this.m_airTrigger) && (gameObject.IsFlying() || this.m_groundTrigger))
                    {
                        if (this.m_healerTrigger || combatComponent == null || !combatComponent.IsHealer())
                        {
                            int distanceX = gameObject.GetX() - this.m_parent.GetMidX();
                            int distanceY = gameObject.GetY() - this.m_parent.GetMidY();

                            if (LogicMath.Abs(distanceX) <= this.m_triggerRadius &&
                                LogicMath.Abs(distanceY) <= this.m_triggerRadius &&
                                distanceX * distanceX + distanceY * distanceY < (uint)(this.m_triggerRadius * this.m_triggerRadius))
                            {
                                this.Trigger();
                            }
                        }
                    }
                }
            }
        }
Beispiel #13
0
        public LogicCharacter ClosestAttacker(bool flyingTroop)
        {
            LogicGameObjectManager           gameObjectManager = this.m_parent.GetLevel().GetGameObjectManagerAt(0);
            LogicArrayList <LogicGameObject> gameObjects       = gameObjectManager.GetGameObjects(LogicGameObjectType.CHARACTER);

            int            closestDistance  = 0x7fffffff;
            LogicCharacter closestCharacter = null;

            for (int i = 0; i < gameObjects.Size(); i++)
            {
                LogicCharacter         character         = (LogicCharacter)gameObjects[i];
                LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();
                LogicCombatComponent   combatComponent   = character.GetCombatComponent();

                bool deployTime = combatComponent != null && combatComponent.GetUndergroundTime() > 0;

                if (!deployTime && (LogicDataTables.GetGlobals().SkeletonOpenClanCastle() || !LogicDataTables.IsSkeleton(character.GetCharacterData())))
                {
                    if (hitpointComponent != null)
                    {
                        if (character.IsAlive() && character.IsFlying() == flyingTroop && hitpointComponent.GetTeam() == 0)
                        {
                            int distance = character.GetPosition().GetDistanceSquaredTo(this.m_parent.GetMidX(), this.m_parent.GetMidY());

                            if (distance < closestDistance)
                            {
                                closestDistance  = distance;
                                closestCharacter = character;
                            }
                        }
                    }
                }
            }

            return(closestCharacter);
        }
Beispiel #14
0
        /// <summary>
        ///     Places one unit.
        /// </summary>
        public bool PlaceOneUnit()
        {
            if (this._placePositionX == -1 && this._placePositionY == -1)
            {
                int widthArea = this._level.GetPlayArea().GetStartX();
                int width     = this._level.GetWidthInTiles();

                if (width > 0)
                {
                    int tileIdx = -1;
                    int tmp     = width / 2;

                    for (int x = 0; x < width; x++)
                    {
                        if (widthArea >= 2)
                        {
                            int middleX = (widthArea - 1) / 2;
                            int square  = (tmp - x) * (tmp - x);

                            for (int y = 0; y != widthArea - 1; y++, middleX--)
                            {
                                if (tileIdx == -1 || square + middleX * middleX < tileIdx)
                                {
                                    if (this._level.GetTileMap().GetTile(x, y).GetPassableFlag() == 1)
                                    {
                                        this._placePositionX = x;
                                        this._placePositionY = y;
                                        tileIdx = square + middleX * middleX;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            if (this._placePositionX == -1 && this._placePositionY == -1)
            {
                Debugger.Error("LogicNpcAttack::placeOneUnit - No attack position found!");
            }
            else
            {
                LogicArrayList <LogicDataSlot> units = this._npcAvatar.GetUnits();

                for (int i = 0; i < units.Count; i++)
                {
                    LogicDataSlot slot = units[i];

                    if (slot.GetCount() > 0)
                    {
                        slot.SetCount(slot.GetCount() - 1);

                        LogicCharacter character = LogicPlaceAttackerCommand.PlaceAttacker(this._npcAvatar, (LogicCharacterData)slot.GetData(), this._level, this._placePositionX, this._placePositionY);

                        if (!this._unitsDeployed)
                        {
                            character.GetListener().MapUnlocked();
                        }

                        // character.GetCombatComponent().SetPreferredTarget(this._buildingClass, 100, 0);
                        this._unitsDeployed = true;

                        return(true);
                    }
                }
            }

            return(false);
        }
Beispiel #15
0
        private void SimulateEndAttackState()
        {
            LogicLevel                       level              = this.m_logicGameMode.GetLevel();
            LogicGameObjectManager           gameObjectManager  = level.GetGameObjectManager();
            LogicArrayList <LogicGameObject> characterList      = gameObjectManager.GetGameObjects(LogicGameObjectType.CHARACTER);
            LogicArrayList <LogicGameObject> projectileList     = gameObjectManager.GetGameObjects(LogicGameObjectType.PROJECTILE);
            LogicArrayList <LogicGameObject> spellList          = gameObjectManager.GetGameObjects(LogicGameObjectType.SPELL);
            LogicArrayList <LogicGameObject> alliancePortalList = gameObjectManager.GetGameObjects(LogicGameObjectType.ALLIANCE_PORTAL);

            this.m_logicWatch.Start();

            while (!this.m_logicGameMode.IsBattleOver())
            {
                bool canStopBattle = !this.m_logicGameMode.GetConfiguration().GetBattleWaitForProjectileDestruction() || projectileList.Size() == 0;

                for (int i = 0; i < characterList.Size(); i++)
                {
                    LogicCharacter         character         = (LogicCharacter)characterList[i];
                    LogicHitpointComponent hitpointComponent = character.GetHitpointComponent();

                    if (hitpointComponent != null && hitpointComponent.GetTeam() == 0)
                    {
                        LogicAttackerItemData data = character.GetAttackerItemData();

                        if (data.GetDamage(0, false) > 0 &&
                            (hitpointComponent.GetHitpoints() > 0 || this.m_logicGameMode.GetConfiguration().GetBattleWaitForDieDamage() && character.GetWaitDieDamage()))
                        {
                            canStopBattle = false;
                        }
                    }
                }

                for (int i = 0; i < spellList.Size(); i++)
                {
                    LogicSpell spell = (LogicSpell)spellList[i];

                    if (!spell.GetHitsCompleted() && (spell.GetSpellData().IsDamageSpell() || spell.GetSpellData().GetSummonTroop() != null))
                    {
                        canStopBattle = false;
                    }
                }

                for (int i = 0; i < alliancePortalList.Size(); i++)
                {
                    LogicAlliancePortal alliancePortal = (LogicAlliancePortal)alliancePortalList[i];

                    if (alliancePortal.GetBunkerComponent().GetTeam() == 0 && !alliancePortal.GetBunkerComponent().IsEmpty())
                    {
                        canStopBattle = false;
                    }
                }

                bool isEnded = canStopBattle || this.m_logicWatch.ElapsedMilliseconds >= 10000;

                if (isEnded)
                {
                    LogicEndCombatCommand logicEndCombatCommand = new LogicEndCombatCommand();
                    logicEndCombatCommand.SetExecuteSubTick(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick());
                    this.m_logicGameMode.GetCommandManager().AddCommand(logicEndCombatCommand);
                }

                this.m_logicGameMode.UpdateOneSubTick();

                if (isEnded)
                {
                    break;
                }
            }

            this.m_logicWatch.Reset();

            if (!this.m_logicGameMode.IsBattleOver())
            {
                this.m_logicGameMode.SetBattleOver();
            }
            if (this.m_liveReplayId != null)
            {
                this.UpdateLiveReplay(this.m_logicGameMode.GetLevel().GetLogicTime().GetTick(), null);
            }
        }
Beispiel #16
0
        public bool PlaceOneUnit()
        {
            if (this.m_placePositionX == -1 && this.m_placePositionY == -1)
            {
                int startAreaY   = this.m_level.GetPlayArea().GetStartY();
                int widthInTiles = this.m_level.GetWidthInTiles();

                int minDistance = -1;

                for (int i = 0; i < widthInTiles; i++)
                {
                    int centerY = (startAreaY - 1) / 2;

                    for (int j = 0; j < startAreaY - 1; j++, centerY--)
                    {
                        int distance = ((widthInTiles >> 1) - i) * ((widthInTiles >> 1) - i) + centerY * centerY;

                        if (minDistance == -1 || distance < minDistance)
                        {
                            LogicTile tile = this.m_level.GetTileMap().GetTile(i, j);

                            if (tile.GetPassableFlag() != 0)
                            {
                                this.m_placePositionX = i;
                                this.m_placePositionY = j;
                                minDistance           = distance;
                            }
                        }
                    }
                }
            }

            if (this.m_placePositionX == -1 && this.m_placePositionY == -1)
            {
                Debugger.Error("LogicNpcAttack::placeOneUnit - No attack position found!");
            }
            else
            {
                LogicArrayList <LogicDataSlot> units = this.m_npcAvatar.GetUnits();

                for (int i = 0; i < units.Size(); i++)
                {
                    LogicDataSlot slot = units[i];

                    if (slot.GetCount() > 0)
                    {
                        LogicCharacter character = LogicPlaceAttackerCommand.PlaceAttacker(this.m_npcAvatar, (LogicCharacterData)slot.GetData(), this.m_level,
                                                                                           this.m_placePositionX << 9,
                                                                                           this.m_placePositionY << 9);

                        if (!this.m_unitsDeployStarted)
                        {
                            character.GetListener().MapUnlocked();
                        }

                        character.GetCombatComponent().SetPreferredTarget(this.m_buildingClass, 100, false);

                        this.m_unitsDeployStarted = true;

                        return(true);
                    }
                }
            }

            return(false);
        }
Beispiel #17
0
        public override void Tick()
        {
            LogicAvatar homeOwnerAvatar = this.m_parent.GetLevel().GetHomeOwnerAvatar();

            if (homeOwnerAvatar != null)
            {
                this.m_updateAvatarCooldown += 64;

                if (this.m_updateAvatarCooldown > 1000)
                {
                    homeOwnerAvatar.UpdateStarBonusLimitCooldown();
                    homeOwnerAvatar.UpdateLootLimitCooldown();

                    this.m_updateAvatarCooldown -= 1000;
                }
            }

            if (this.m_parent.IsAlive())
            {
                if (!this.IsEmpty())
                {
                    if (this.m_bunkerSearchTime > 0)
                    {
                        this.m_bunkerSearchTime -= 64;
                    }
                    else
                    {
                        bool airTriggered = false;
                        bool groundLocked = false;

                        if (this.m_team == 1)
                        {
                            bool inAirDistance    = false;
                            bool inGroundDistance = false;

                            int clanCastleRadius = LogicDataTables.GetGlobals().GetClanCastleRadius();

                            if (LogicDataTables.GetGlobals().CastleTroopTargetFilter())
                            {
                                LogicCharacter closestGroundAttacker = this.ClosestAttacker(false);
                                LogicCharacter closestAirAttacker    = this.ClosestAttacker(true);

                                if (closestAirAttacker != null)
                                {
                                    inAirDistance = closestAirAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) <
                                                    clanCastleRadius * clanCastleRadius;
                                }

                                if (closestGroundAttacker != null)
                                {
                                    inGroundDistance = closestGroundAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) <
                                                       clanCastleRadius * clanCastleRadius;
                                }
                            }
                            else
                            {
                                LogicCharacter closestAttacker =
                                    (LogicCharacter)this.m_parent.GetLevel().GetGameObjectManager()
                                    .GetClosestGameObject(this.m_parent.GetX(), this.m_parent.GetY(), this.m_filter);

                                if (closestAttacker != null)
                                {
                                    inAirDistance = inGroundDistance = closestAttacker.GetPosition().GetDistanceSquaredTo(this.m_parent.GetX(), this.m_parent.GetY()) <
                                                                       clanCastleRadius * clanCastleRadius;
                                }
                            }

                            groundLocked = !inGroundDistance;
                            airTriggered = inAirDistance;

                            if (!airTriggered && groundLocked)
                            {
                                this.m_bunkerSearchTime = LogicDataTables.GetGlobals().GetBunkerSearchTime();
                                return;
                            }
                        }
                        else
                        {
                            airTriggered = true;
                        }

                        LogicCharacterData spawnData = null;
                        int spawnLevel = -1;

                        for (int i = 0; i < this.GetUnitTypeCount(); i++)
                        {
                            LogicCombatItemData data = this.GetUnitType(i);

                            if (data != null)
                            {
                                int count = this.GetUnitCount(i);

                                if (count > 0)
                                {
                                    int upgLevel = this.GetUnitLevel(i);

                                    if (data.GetCombatItemType() == LogicCombatItemData.COMBAT_ITEM_TYPE_CHARACTER)
                                    {
                                        LogicCharacterData    characterData    = (LogicCharacterData)data;
                                        LogicAttackerItemData attackerItemData = characterData.GetAttackerItemData(upgLevel);

                                        if (!(airTriggered & groundLocked) || attackerItemData.GetTrackAirTargets(false))
                                        {
                                            if (airTriggered | groundLocked || attackerItemData.GetTrackGroundTargets(false))
                                            {
                                                this.RemoveUnits(data, upgLevel, 1);

                                                spawnData  = characterData;
                                                spawnLevel = upgLevel;
                                            }
                                        }
                                    }
                                }
                            }

                            if (spawnData != null)
                            {
                                break;
                            }
                        }

                        if (spawnData != null)
                        {
                            LogicCharacter character =
                                (LogicCharacter)LogicGameObjectFactory.CreateGameObject(spawnData, this.m_parent.GetLevel(), this.m_parent.GetVillageType());

                            character.GetHitpointComponent().SetTeam(this.m_team);

                            if (character.GetChildTroops() != null)
                            {
                                LogicArrayList <LogicCharacter> childrens = character.GetChildTroops();

                                for (int i = 0; i < childrens.Size(); i++)
                                {
                                    childrens[i].GetHitpointComponent().SetTeam(this.m_team);
                                }
                            }

                            character.SetUpgradeLevel(spawnLevel == -1 ? 0 : spawnLevel);
                            character.SetAllianceUnit();

                            if (character.GetCharacterData().IsJumper())
                            {
                                character.GetMovementComponent().EnableJump(3600000);
                            }

                            if (this.m_team == 1)
                            {
                                if (LogicDataTables.GetGlobals().EnableDefendingAllianceTroopJump())
                                {
                                    character.GetMovementComponent().EnableJump(3600000);
                                }

                                if (LogicDataTables.GetGlobals().AllianceTroopsPatrol())
                                {
                                    character.GetCombatComponent().SetSearchRadius(LogicDataTables.GetGlobals().GetClanCastleRadius() >> 9);

                                    if (this.m_parent.GetGameObjectType() == LogicGameObjectType.BUILDING)
                                    {
                                        character.GetMovementComponent().SetBaseBuilding((LogicBuilding)this.m_parent);
                                    }
                                }
                            }
                            else
                            {
                                LogicAvatar visitorAvatar = this.m_parent.GetLevel().GetVisitorAvatar();

                                visitorAvatar.RemoveAllianceUnit(spawnData, spawnLevel);
                                visitorAvatar.GetChangeListener().AllianceUnitRemoved(spawnData, spawnLevel);

                                LogicBattleLog battleLog = this.m_parent.GetLevel().GetBattleLog();

                                battleLog.IncrementDeployedAllianceUnits(spawnData, 1, spawnLevel);
                                battleLog.SetAllianceUsed(true);
                            }

                            if (this.m_team == 1)
                            {
                                int spawnOffsetX = 0;
                                int spawnOffsetY = 0;

                                switch (this.m_troopSpawnOffset)
                                {
                                case 0:
                                    spawnOffsetX = 1;
                                    spawnOffsetY = 0;
                                    break;

                                case 1:
                                    spawnOffsetX = -1;
                                    spawnOffsetY = 0;
                                    break;

                                case 2:
                                    spawnOffsetX = 0;
                                    spawnOffsetY = 1;
                                    break;

                                case 3:
                                    spawnOffsetX = 0;
                                    spawnOffsetY = -1;
                                    break;
                                }

                                character.SetInitialPosition(this.m_parent.GetMidX() + ((this.m_parent.GetWidthInTiles() << 8) - 128) * spawnOffsetX,
                                                             this.m_parent.GetMidY() + ((this.m_parent.GetHeightInTiles() << 8) - 128) * spawnOffsetY);

                                if (++this.m_troopSpawnOffset > 3)
                                {
                                    this.m_troopSpawnOffset = 0;
                                }
                            }
                            else if (LogicDataTables.GetGlobals().AllowClanCastleDeployOnObstacles())
                            {
                                int posX = this.m_parent.GetX() + (this.m_parent.GetWidthInTiles() << 9) - 128;
                                int posY = this.m_parent.GetY() + (this.m_parent.GetHeightInTiles() << 8);

                                if (LogicGamePlayUtil.GetNearestValidAttackPos(this.m_parent.GetLevel(), posX, posY, out int outputX, out int outputY))
                                {
                                    character.SetInitialPosition(outputX, outputY);
                                }
                                else
                                {
                                    character.SetInitialPosition(posX, posY);
                                }
                            }
                            else
                            {
                                character.SetInitialPosition(this.m_parent.GetX() + (this.m_parent.GetWidthInTiles() << 9) - 128,
                                                             this.m_parent.GetY() + (this.m_parent.GetHeightInTiles() << 8));
                            }

                            this.m_parent.GetGameObjectManager().AddGameObject(character, -1);
                        }

                        this.m_bunkerSearchTime = LogicDataTables.GetGlobals().GetBunkerSearchTime();
                    }
                }
            }
Beispiel #18
0
        public bool MoveTo(int x, int y, LogicTileMap tileMap, bool defaultEndPoint)
        {
            this.ClearPath();

            if (this.m_parent != null)
            {
                if (this.m_parent.GetParent().IsFrozen())
                {
                    return(false);
                }
            }

            this.m_wall      = null;
            this.m_wallCount = 0;

            this.m_pathStartPosition.m_x = this.m_position.m_x >> 8;
            this.m_pathStartPosition.m_y = this.m_position.m_y >> 8;
            this.m_pathEndPosition.m_x   = x >> 8;
            this.m_pathEndPosition.m_y   = y >> 8;

            this.m_pathStartPosition.m_x = LogicMath.Clamp(this.m_pathStartPosition.m_x, 0, 99);
            this.m_pathStartPosition.m_y = LogicMath.Clamp(this.m_pathStartPosition.m_y, 0, 99);
            this.m_pathEndPosition.m_x   = LogicMath.Clamp(this.m_pathEndPosition.m_x, 0, 99);
            this.m_pathEndPosition.m_y   = LogicMath.Clamp(this.m_pathEndPosition.m_y, 0, 99);

            LogicPathFinder pathFinder;

            if (this.m_parent == null)
            {
                pathFinder = this.m_pathFinder;
                pathFinder.ResetCostStrategyToDefault();
            }
            else
            {
                bool resetStrategyCost = true;
                int  strategyCost      = 256;

                LogicGameObject        parent            = this.m_parent.GetParent();
                LogicHitpointComponent hitpointComponent = parent.GetHitpointComponent();

                if (hitpointComponent != null)
                {
                    if (hitpointComponent.GetTeam() == 1)
                    {
                        resetStrategyCost = false;
                        strategyCost      = 768;
                    }
                }

                if (this.m_parent.CanJumpWall())
                {
                    resetStrategyCost = false;
                    strategyCost      = 16;
                }

                if (parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                {
                    LogicCharacter character = (LogicCharacter)parent;

                    if (character.IsWallBreaker())
                    {
                        resetStrategyCost = false;
                        strategyCost      = 128;
                    }
                }

                pathFinder = tileMap.GetPathFinder();

                if (resetStrategyCost)
                {
                    pathFinder.ResetCostStrategyToDefault();
                }
                else
                {
                    pathFinder.SetCostStrategy(true, strategyCost);
                }

                pathFinder.FindPath(this.m_pathStartPosition, this.m_pathEndPosition, true);
                pathFinder.GetPathLength();

                int pathLength = pathFinder.GetPathLength();

                this.m_path.EnsureCapacity(pathLength + 1);

                if (pathLength != 0 && defaultEndPoint)
                {
                    LogicVector2 pathPoint = new LogicVector2(x, y);

                    this.CheckWall(pathPoint);
                    this.m_path.Add(pathPoint);
                }

                if (LogicDataTables.GetGlobals().UseNewPathFinder())
                {
                    LogicTileMap pathFinderTileMap = pathFinder.GetTileMap();

                    int width  = 2 * pathFinderTileMap.GetSizeX();
                    int height = 2 * pathFinderTileMap.GetSizeY();

                    int startTileIdx = this.m_pathStartPosition.m_x + width * this.m_pathStartPosition.m_y;
                    int endTileIdx   = this.m_pathEndPosition.m_x + width * this.m_pathEndPosition.m_y;

                    if (!defaultEndPoint)
                    {
                        LogicVector2 pathPoint = new LogicVector2((endTileIdx % width) << 8, (endTileIdx / height) << 8);

                        this.CheckWall(pathPoint);
                        this.m_path.Add(pathPoint);
                    }

                    if (pathLength > 0 && !pathFinder.IsLineOfSightClear())
                    {
                        int iterationCount = 0;

                        while (endTileIdx != startTileIdx && endTileIdx != -1)
                        {
                            endTileIdx = pathFinder.GetParent(endTileIdx);

                            if (endTileIdx != startTileIdx && endTileIdx != -1)
                            {
                                LogicVector2 pathPoint = new LogicVector2((endTileIdx % width) << 8, (endTileIdx / height) << 8);

                                pathPoint.m_x += 128;
                                pathPoint.m_y += 128;

                                this.CheckWall(pathPoint);
                                this.m_path.Add(pathPoint);

                                if (iterationCount >= 100000)
                                {
                                    Debugger.Warning("LMSystem: iteration count > 100000");
                                    break;
                                }
                            }

                            iterationCount += 1;
                        }
                    }
                }
                else
                {
                    for (int i = -pathLength, j = 0; j + i != 0; j++)
                    {
                        LogicVector2 pathPoint = new LogicVector2();

                        pathFinder.GetPathPoint(pathPoint, i + j);

                        if (i + j == -1 && this.m_pathStartPosition.Equals(pathPoint))
                        {
                            pathPoint.Destruct();
                            pathPoint = null;
                        }
                        else
                        {
                            if (j != 0 || !this.m_pathStartPosition.Equals(pathPoint))
                            {
                                pathPoint.m_x = (pathPoint.m_x << 8) | 128;
                                pathPoint.m_y = (pathPoint.m_y << 8) | 128;
                            }
                            else
                            {
                                pathPoint.m_x = x;
                                pathPoint.m_y = y;
                            }

                            this.CheckWall(pathPoint);
                            this.m_path.Add(pathPoint);
                        }
                    }
                }
            }

            this.CalculatePathLength();

            if (this.m_path.Size() > 0)
            {
                this.CalculateDirection(this.m_pathDistance);
                return(true);
            }

            return(false);
        }
        public void CauseDamage(int damage, int gameObjectId, LogicGameObject gameObject)
        {
            if (damage >= 0 || this.m_hp != 0)
            {
                if (this.m_parent == null)
                {
                    if (damage > 0 && this.m_invulnerabilityTime > 0)
                    {
                        return;
                    }
                }
                else
                {
                    LogicCombatComponent combatComponent = this.m_parent.GetCombatComponent();

                    if (combatComponent != null)
                    {
                        if (combatComponent.GetUndergroundTime() > 0 && damage > 0)
                        {
                            damage = 0;
                        }
                    }

                    if (!this.m_parent.GetLevel().GetInvulnerabilityEnabled())
                    {
                        if (damage > 0 && this.m_invulnerabilityTime > 0)
                        {
                            return;
                        }
                    }
                    else
                    {
                        damage = 0;
                    }

                    if (this.m_parent.GetGameObjectType() == LogicGameObjectType.CHARACTER)
                    {
                        LogicCharacter character = (LogicCharacter)this.m_parent;
                        LogicArrayList <LogicCharacter> childTroops = character.GetChildTroops();

                        if (childTroops != null && childTroops.Size() > 0 || character.GetSpawnDelay() > 0)
                        {
                            return;
                        }
                    }
                }

                if (gameObjectId != 0 && damage < 0)
                {
                    int prevHealingIdx = -1;
                    int healingIdx     = -1;

                    for (int i = 0; i < 8; i++)
                    {
                        if (this.m_healingId[i] == gameObjectId)
                        {
                            prevHealingIdx = i;
                        }
                        else if (healingIdx == -1)
                        {
                            healingIdx = i;

                            if (this.m_healingTime[i] > 0)
                            {
                                healingIdx = -1;
                            }
                        }
                    }

                    if (healingIdx < prevHealingIdx && prevHealingIdx != -1 && healingIdx != -1)
                    {
                        this.m_healingId[healingIdx]       = gameObjectId;
                        this.m_healingTime[healingIdx]     = 1000;
                        this.m_healingId[prevHealingIdx]   = 0;
                        this.m_healingTime[prevHealingIdx] = 0;
                    }
                    else if (prevHealingIdx == -1)
                    {
                        if (healingIdx != -1)
                        {
                            this.m_healingId[healingIdx]   = gameObjectId;
                            this.m_healingTime[healingIdx] = 1000;
                        }
                        else
                        {
                            healingIdx = 8;
                        }
                    }
                    else
                    {
                        healingIdx = prevHealingIdx;
                        this.m_healingTime[prevHealingIdx] = 1000;
                    }

                    damage = damage * LogicDataTables.GetGlobals().GetHealStackPercent(healingIdx) / 100;
                }

                int prevHp         = (this.m_hp + 99) / 100;
                int prevAccurateHp = this.m_hp;
                this.m_hp = LogicMath.Clamp(this.m_hp - damage, 0, this.m_maxHp);
                int hp = (this.m_hp + 99) / 100;

                if (prevHp > hp)
                {
                    LogicResourceStorageComponent resourceStorageComponent =
                        (LogicResourceStorageComponent)this.m_parent.GetComponent(LogicComponentType.RESOURCE_STORAGE);
                    LogicResourceProductionComponent resourceProductionComponent =
                        (LogicResourceProductionComponent)this.m_parent.GetComponent(LogicComponentType.RESOURCE_PRODUCTION);
                    LogicWarResourceStorageComponent warResourceStorageComponent =
                        (LogicWarResourceStorageComponent)this.m_parent.GetComponent(LogicComponentType.WAR_RESOURCE_STORAGE);

                    if (this.m_parent.GetGameObjectType() == LogicGameObjectType.BUILDING)
                    {
                        LogicBuilding building = (LogicBuilding)this.m_parent;

                        if (!building.GetBuildingData().IsLootOnDestruction() || prevAccurateHp > 0 && (this.m_hp == 0 || (uint)this.m_hp >= 0xFFFFFF3A))
                        {
                            if (resourceStorageComponent != null)
                            {
                                resourceStorageComponent.ResourcesStolen(prevHp - hp, prevHp);
                            }
                            if (resourceProductionComponent != null)
                            {
                                resourceProductionComponent.ResourcesStolen(prevHp - hp, prevHp);
                            }
                            if (warResourceStorageComponent != null)
                            {
                                warResourceStorageComponent.ResourcesStolen(prevHp - hp, prevHp);
                            }
                        }
                    }

                    if (this.m_parent.IsWall())
                    {
                        this.m_parent.RefreshPassable();
                    }
                    this.m_lastDamageTime = 0;
                }

                this.UpdateHeroHealthToAvatar(hp);

                if (damage <= 0)
                {
                    if (damage < 0)
                    {
                        // Listener
                    }
                }
                else
                {
                    if (this.m_parent.GetMovementComponent() != null)
                    {
                        this.m_parent.GetMovementComponent().SetPatrolFreeze();
                    }
                }

                if (prevAccurateHp > 0 && this.m_hp == 0)
                {
                    this.m_parent.DeathEvent();
                    this.m_parent.GetLevel().UpdateBattleStatus();

                    if (this.m_parent.IsWall())
                    {
                        this.WallRemoved();
                    }
                }
            }
        }
Beispiel #20
0
        public override int Execute(LogicLevel level)
        {
            if (level.IsReadyForAttack())
            {
                int tileX = this.m_x >> 9;
                int tileY = this.m_y >> 9;

                if (level.GetTileMap().GetTile(tileX, tileY) != null)
                {
                    if (level.GetTileMap().IsPassablePathFinder(this.m_x >> 8, this.m_y >> 8))
                    {
                        if (level.GetTileMap().IsValidAttackPos(tileX, tileY))
                        {
                            LogicClientAvatar playerAvatar = level.GetPlayerAvatar();

                            if (playerAvatar != null)
                            {
                                int unitCount = level.GetVillageType() == 1 ? playerAvatar.GetUnitCountVillage2(this.m_data) : playerAvatar.GetUnitCount(this.m_data);

                                if (unitCount > 0)
                                {
                                    if (level.GetBattleLog() != null)
                                    {
                                        if (!level.GetBattleLog().HasDeployedUnits() && level.GetTotalAttackerHeroPlaced() == 0)
                                        {
                                            level.UpdateLastUsedArmy();
                                        }
                                    }

                                    if (level.GetGameMode().IsInAttackPreparationMode())
                                    {
                                        level.GetGameMode().EndAttackPreparation();
                                    }

                                    LogicCharacter character = LogicPlaceAttackerCommand.PlaceAttacker(playerAvatar, this.m_data, level, this.m_x, this.m_y);

                                    if (character != null && character.HasSpecialAbility())
                                    {
                                        if (this.m_data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_START_RAGE)
                                        {
                                            LogicSpellData specialAbilitySpellData = this.m_data.GetSpecialAbilitySpell();

                                            level.BoostGameObject(character, specialAbilitySpellData.GetSpeedBoost(0), specialAbilitySpellData.GetSpeedBoost2(0),
                                                                  specialAbilitySpellData.GetDamageBoostPercent(0), specialAbilitySpellData.GetAttackSpeedBoost(0),
                                                                  60 * this.m_data.GetSpecialAbilityAttribute(character.GetUpgradeLevel()),
                                                                  specialAbilitySpellData.GetBoostLinkedToPoison());
                                        }
                                        else if (this.m_data.GetSpecialAbilityType() == LogicCharacterData.SPECIAL_ABILITY_TYPE_START_CLOAK)
                                        {
                                            character.SetStealthTime(15 * this.m_data.GetSpecialAbilityAttribute(character.GetUpgradeLevel()));
                                        }
                                    }

                                    return(0);
                                }

                                return(-7);
                            }

                            return(-5);
                        }

                        return(-4);
                    }

                    return(-2);
                }

                return(-3);
            }

            return(-1);
        }