Beispiel #1
0
        /// <summary>
        /// OnMessageReceived is called internally when a new broadcast
        /// message comes in.
        /// </summary>
        /// <param name="sender">Origin sender</param>
        /// <param name="e">EventArgs containing the broadcast message</param>
        private void OnMessageReceived(object sender, MessageReceivedEventArgs <BroadcastBaseMessage> e)
        {
            if (e.Message is GamestreamEnabledMessage enabledMessage)
            {
                _enabledMessage = enabledMessage;
            }

            LogTool.LogTrace("Received BroadcastMsg:\r\n{0}\r\n{1}",
                             e.Message.ToString(),
                             JsonConvert.SerializeObject(e.Message, Formatting.Indented));
        }