LoadAllAssets() public static method

Loads all assets in language values if they have a valid file path
public static LoadAllAssets ( List thisLanguageValues ) : void
thisLanguageValues List
return void
    /// <summary>
    /// Initializes the Language
    /// </summary>
    void InitializeLanguage(CultureInfo info, Dictionary <string, LocalizedObject> rootValues, Dictionary <string, LocalizedObject> thisLanguageValues)
    {
        this.rootValues = rootValues;
        this.thisLanguageValues.Clear();
        this.thisLanguageValues = LocFileUtility.CreateSerializableLocalizationList(thisLanguageValues);
        //Load assets
        LocFileUtility.LoadAllAssets(this.thisLanguageValues);

        this.thisLanguage = (thisCultureInfo.EnglishName + " - " + thisCultureInfo.Name);
        rootFileChanged   = false;
    }