Beispiel #1
0
    private async Task RunTest(TemporarySessionClient temporaryClient)
    {
        try
        {
            Debug.Log("Creating session...");
            var session = await temporaryClient.SessionPUTAsync(new HiveMP.TemporarySession.Api.SessionPUTRequest());

            Debug.Log("Session created " + session.Id);

            // Create a game lobby.
            var gameLobbiesClient = new LobbyClient(session.ApiKey);
            var lobby             = await gameLobbiesClient.LobbyPUTAsync(new LobbyPUTRequest
            {
                Name        = "Test Lobby",
                MaxSessions = 4,
            });

            Debug.Log("Created game lobby " + lobby.Id);

            // Test HiveMP Client Connect.
            Debug.Log("Creating service client...");
            var serviceClient = new ServiceClient("");

            Debug.Log("Testing if HiveMP Client Connect is enabled...");
            if (!(await serviceClient.ServiceEnabledGETAsync(new ServiceEnabledGETRequest())))
            {
                throw new System.Exception("HiveMP Client Connect is not enabled!");
            }

            Debug.Log("Testing if HiveMP Client Connect will execute correctly...");
            if (!(await serviceClient.ServiceTestPUTAsync(new ServiceTestPUTRequest {
                TestName = "test-1"
            })))
            {
                throw new System.Exception("HiveMP Client Connect test did not pass!");
            }

            Debug.Log("TEST PASS");
            _shouldExit = true;
        }
        catch (Exception ex)
        {
            Debug.LogException(ex);
            Debug.Log("TEST FAIL");
            _shouldExit = true;
        }
    }
Beispiel #2
0
        public static async Task Main(string[] args)
        {
            Console.WriteLine("Enter the details for the user account you want to use to sign into HiveMP.");

            var emailAddress = ReadLine.Read("Email address: ");
            var password     = ReadLine.ReadPassword("Password: "******"API_KEY");

            Console.WriteLine("Logging in...");
            var sessionClient = new UserSessionClient(apiKey);
            var session       = await sessionClient.AuthenticatePUTAsync(new AuthenticatePUTRequest
            {
                Authentication = new AuthenticationRequest
                {
                    EmailAddress             = emailAddress,
                    MarketingPreferenceOptIn = false,
                    Metered          = true,
                    PasswordHash     = HashPassword(password),
                    ProjectId        = null,
                    PromptForProject = null,
                    RequestedRole    = null,
                    Tokens           = null,
                    TwoFactor        = null
                }
            });

            if (session.AuthenticatedSession == null)
            {
                Console.Error.WriteLine("Unable to authenticate with HiveMP!");
                return;
            }

            Console.WriteLine("Creating a game lobby...");
            var lobbyClient = new LobbyClient(session.AuthenticatedSession.ApiKey);
            var lobby       = await lobbyClient.LobbyPUTAsync(new LobbyPUTRequest
            {
                Name        = "Test Lobby",
                MaxSessions = 10
            });

            Console.WriteLine("Joining lobby...");
            var connectedSession = await lobbyClient.SessionPUTAsync(new HiveMP.Lobby.Api.SessionPUTRequest
            {
                LobbyId   = lobby.Id,
                SessionId = session.AuthenticatedSession.Id,
            });

            Console.WriteLine("Hitting Google Cloud Functions endpoint...");
            string gameServerId;

            using (var client = new HttpClient())
            {
                var response = await client.PutAsync(
                    Environment.GetEnvironmentVariable("GCF_ENDPOINT"),
                    new StringContent(JsonConvert.SerializeObject(new
                {
                    apiKey = session.AuthenticatedSession.ApiKey,
                    lobbyId = lobby.Id,
                }), Encoding.UTF8, "application/json"));

                if (!response.IsSuccessStatusCode)
                {
                    Console.WriteLine("Unable to provision game server:");
                    Console.Error.WriteLine(await response.Content.ReadAsStringAsync());
                    return;
                }

                response.EnsureSuccessStatusCode();
                var result = JsonConvert.DeserializeObject <GameServerResponse>(await response.Content.ReadAsStringAsync());
                gameServerId = result.GameServerId;
            }

            Console.WriteLine("Game server is being provisioned: " + gameServerId);

            var gameServerClient = new GameServerClient(session.AuthenticatedSession.ApiKey);
            GameServerPublic gameServerInfo;

            do
            {
                await Task.Delay(2000);

                gameServerInfo = await gameServerClient.ServerPublicGETAsync(new ServerPublicGETRequest
                {
                    Id = gameServerId
                });

                Console.WriteLine("Game server status is: " + gameServerInfo.Status);
            } while (gameServerInfo.Status == "provisioning");

            Console.WriteLine("Connect to the game server on:");
            foreach (var port in gameServerInfo.ServerPorts)
            {
                Console.WriteLine(" - " + gameServerInfo.ServerIpAddress + ":" + port.PublicPort);
            }
        }