Beispiel #1
0
        internal void UpdateChunks(bool block = false)
        {
            var newChunks = new HashSet <Coordinates2D>();
            var toLoad    = new List <Tuple <Coordinates2D, IChunk> >();

            Profiler.Start("client.new-chunks");
            for (int x = -ChunkRadius; x < ChunkRadius; x++)
            {
                for (int z = -ChunkRadius; z < ChunkRadius; z++)
                {
                    var coords = new Coordinates2D(
                        ((int)Entity.Position.X >> 4) + x,
                        ((int)Entity.Position.Z >> 4) + z);
                    newChunks.Add(coords);
                    if (!LoadedChunks.Contains(coords))
                    {
                        toLoad.Add(new Tuple <Coordinates2D, IChunk>(
                                       coords, World.GetChunk(coords, generate: block)));
                    }
                }
            }
            Profiler.Done();
            var encode = new Action(() =>
            {
                Profiler.Start("client.encode-chunks");
                foreach (var tup in toLoad)
                {
                    var coords = tup.Item1;
                    var chunk  = tup.Item2;
                    if (chunk == null)
                    {
                        chunk = World.GetChunk(coords);
                    }
                    chunk.LastAccessed = DateTime.UtcNow;
                    LoadChunk(chunk);
                }
                Profiler.Done();
            });

            if (block)
            {
                encode();
            }
            else
            {
                Task.Factory.StartNew(encode);
            }
            Profiler.Start("client.old-chunks");
            LoadedChunks.IntersectWith(newChunks);
            Profiler.Done();
            Profiler.Start("client.update-entities");
            ((EntityManager)Server.GetEntityManagerForWorld(World)).UpdateClientEntities(this);
            Profiler.Done();
        }