internal void UnloadAllChunks() { while (LoadedChunks.Any()) { UnloadChunk(LoadedChunks.First()); } }
internal void UnloadAllChunks() { lock (LoadedChunks) { while (LoadedChunks.Any()) { UnloadChunk(LoadedChunks[0]); } } }
public virtual void UnloadAllChunks() { lock (LoadedChunks) { while (LoadedChunks.Any()) { UnloadChunk(LoadedChunks[0]); } } }