Beispiel #1
0
    public void Start()
    {
        CharacterId[] curCharacters;
        if (LoadSaveData.GetCurrentCharacters(out curCharacters))
        {
            m_character = new MissionCharacter[curCharacters.Length];
            for (int i = 0; i < curCharacters.Length; i++)
            {
                CharacterId       id = curCharacters[i];
                CharacterSaveData csd;
                if (LoadSaveData.GetCharacterSavedData(id, out csd))
                {
                    m_character[i] = new MissionCharacter(csd.m_id, csd.m_experience, csd.m_curHealth, csd.m_curEnergy);
                }
            }
        }

        InventorySaveData isd;

        if (LoadSaveData.GetInventoryData(out isd))
        {
            m_inventory = new MissionInventory(isd.m_items);
            m_missionUI.SetUpdateItems(m_inventory.m_equippedItems);
        }
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     lastVisitor        = "";
     lastVisitorCount   = 0;
     currentVisTimeLeft = visTime;
     url         = "http://192.168.4.1/read";
     dataManager = gameObject.GetComponent <LoadSaveData> ();
 }
Beispiel #3
0
    /// <summary>
    /// Awake is called when the script instance is being loaded.
    /// </summary>
    public void Awake()
    {
        if (m_instance == null)
        {
            m_instance = this;
            DontDestroyOnLoad(gameObject);

            LoadSaveData.Load();
        }
        else
        {
            Destroy(gameObject);
        }
    }