public void Start() { CharacterId[] curCharacters; if (LoadSaveData.GetCurrentCharacters(out curCharacters)) { m_character = new MissionCharacter[curCharacters.Length]; for (int i = 0; i < curCharacters.Length; i++) { CharacterId id = curCharacters[i]; CharacterSaveData csd; if (LoadSaveData.GetCharacterSavedData(id, out csd)) { m_character[i] = new MissionCharacter(csd.m_id, csd.m_experience, csd.m_curHealth, csd.m_curEnergy); } } } InventorySaveData isd; if (LoadSaveData.GetInventoryData(out isd)) { m_inventory = new MissionInventory(isd.m_items); m_missionUI.SetUpdateItems(m_inventory.m_equippedItems); } }
// Use this for initialization void Start() { lastVisitor = ""; lastVisitorCount = 0; currentVisTimeLeft = visTime; url = "http://192.168.4.1/read"; dataManager = gameObject.GetComponent <LoadSaveData> (); }
/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> public void Awake() { if (m_instance == null) { m_instance = this; DontDestroyOnLoad(gameObject); LoadSaveData.Load(); } else { Destroy(gameObject); } }