Beispiel #1
0
    public void Upgrades()
    {
        // only if player has lives to spare
        if (lives > 1)
        {
            // temporarily block keyboard inputs and pause
            allowInputs = false;
            upgrading   = true;
            Pause();

            upgrades.SetActive(true);
            heartsGUI.Display();

            // randomly select available upgrades
            button1.GetComponent <UpgradeButton>().LoadPowerUps();
            button2.GetComponent <UpgradeButton>().LoadPowerUps();
        }
    }