private void UpdateUI() { try { uiText.text = levelHandler.GetLevel(skill).ToString(); } catch (NullReferenceException) { } }
/*Creator: Yan Zhang, Myles Hagen * increase base value of stats by base value of next level */ public void LevelUp() { //if level reach to maximun return if (level == 11) { return; } // call the level up effect when level up GameObject effect = Instantiate(levelUpEffect, Player.instance.transform); Destroy(effect, 4.0f); //Debug.Log ("player level up to" + (level +1)); levelUp = true; Level nextLevel = LevelHandler.GetLevel(level + 1); //Debug.Log ("next level damage" + nextLevel.damage.baseValue); //nextLevel.damage.modifiers = damage.modifiers; damage.baseValue += nextLevel.damage.baseValue; //nextLevel.armor.modifiers = armor.modifiers; armor.baseValue += nextLevel.armor.baseValue; //nextLevel.Rage.modifiers = Rage.modifiers; //Rage = nextLevel.Rage; maxRage += nextLevel.Rage.baseValue; currentRage = maxRage; //nextLevel.AttackSpeed.modifiers = AttackSpeed.modifiers; AttackSpeed.baseValue += nextLevel.AttackSpeed.baseValue; //nextLevel.Cooldown.modifiers = Cooldown.modifiers; Cooldown.baseValue += nextLevel.Cooldown.baseValue; nextLevel.MagicResist.modifiers = MagicResist.modifiers; MagicResist = nextLevel.MagicResist; //nextLevel.Health.modifiers = Health.modifiers; //Health = nextLevel.Health; //maxHealth = nextLevel.health; maxHealth += nextLevel.Health.baseValue; currentHealth = maxHealth; targetExperience = nextLevel.targetExp; currentExperience = 0; level++; }
private void UpdateStatsDisplay() { int playerSkillPoints = m_levelHandler.GetSkillPoints(); int playerCorruptedEssence = m_levelHandler.GetCorruptedEssence(); m_levelDisplay.text = "Level: " + m_levelHandler.GetLevel().ToString(); m_expBar.fillAmount = m_levelHandler.expRatio; if (playerSkillPoints == 0) { m_expPointsDisplay.text = null; } else { m_expPointsDisplay.text = playerSkillPoints.ToString() + " Skill Point" + (playerSkillPoints != 1 ? "s Available!" : " Available"); } m_corruptedEssenceCountDisplay.text = playerCorruptedEssence.ToString() + " Corrupted Essence"; m_expRequiredDisplay.text = m_player.m_levelHandler.m_currentExperience.ToString() + "/" + m_player.m_levelHandler.m_experienceForNextLevel.ToString(); }
protected override void Update(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.J)) { levelHandler.Load("test1"); gameEntities[0].Pos = new Point(16 * TILE_WIDTH, 32 * TILE_WIDTH); camera = new Camera(-20f, -25f, 1f); } if (Keyboard.GetState().IsKeyDown(Keys.K)) { levelHandler.Load("test2"); gameEntities[0].Pos = new Point(24 * TILE_WIDTH, 31 * TILE_WIDTH); camera = new Camera(-29f, -24f, 1f); } if (Keyboard.GetState().IsKeyDown(Keys.L)) { levelHandler.Load("test3"); gameEntities[0].Pos = levelHandler.PlayerSpawn; camera = new Camera(levelHandler.CameraOrigin.X, levelHandler.CameraOrigin.Y, 1f); } Level level = levelHandler.GetLevel(); List <Entity> entities = new List <Entity>(); entities.AddRange(gameEntities); if (level.LevelEntities.Count > 0) { entities.AddRange(level.LevelEntities); } if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } camera.Update(); // Update logic here //i have created a monstrosity foreach (Entity entity in entities) { if (entity.Collide) { entity.Collision.OldPos = entity.Pos; } entity.Update(); entity.Move(); if (entity.Collide) { entity.Collision.Pos = entity.Pos; entity.Collision.Speed = entity.Speed; entity.Collision.PrepareUpdate(); } } foreach (Entity entity in entities) { if (entity.Collide) { entity.Collision.CollisionUpdate(level.CollisionMap, entities); entity.Pos = entity.Collision.Pos; entity.Speed = entity.Collision.Speed; foreach (Entity collidedEntity in entity.Collision.CollidedEntities) { entity.CollideWith(collidedEntity); } } } for (int i = 0; i < gameEntities.Count; i++) { if (gameEntities[i].Delete) { gameEntities.RemoveAt(i); } } for (int i = 0; i < levelHandler.GetLevel().LevelEntities.Count; i++) { if (levelHandler.GetLevel().LevelEntities[i].Delete) { levelHandler.GetLevel().LevelEntities.RemoveAt(i); } } Console.WriteLine($"Player Pos: {entities[0].Pos.X}, {entities[0].Pos.Y}"); Console.WriteLine($"Camera Pos: {camera.Pos.X/TILE_WIDTH}, {camera.Pos.Y/TILE_WIDTH}, Scale: {camera.Scalar}"); base.Update(gameTime); }