public void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag.Equals("Ball")) { levelHandler.StartCoroutine(levelHandler.EnableLongerPad(time, scale)); } }
public void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag.Equals("Ball")) { levelHandler.StartCoroutine(levelHandler.EnableLongerPad(time, scale)); } }