Beispiel #1
0
    public IEnumerator ToEndScene()
    {
        var time = 0f;

        while (time < fadeDuration)
        {
            fade.color = Color.Lerp(Color.clear, Color.black, time / fadeDuration);

            yield return(null);

            time += Time.deltaTime;
        }

        fade.color = Color.black;

        yield return(generator.trees.ClearTrees());

        yield return(generator.ClearDungeon());

        dialogue.SetDialogue(endEng, endJpn, endStates);
        dialogue.ending = true;
        dialogue.gameObject.SetActive(true);
        gameplayViz.SetActive(false);

        time = 0f;

        while (time < fadeDuration)
        {
            fade.color = Color.Lerp(Color.black, Color.clear, time / fadeDuration);

            yield return(null);

            time += Time.deltaTime;
        }

        fade.color = Color.clear;
        gameplay.gameObject.SetActive(false);
        gameplayViz.SetActive(true);
        fade.raycastTarget = false;
    }