Beispiel #1
0
 public static float GetPlayerNormalSpeed(float playerInitSpeed)
 {
     if (GameConst.instance.gameMode == 0)
     {
         float coefficient = (GameConst.Level != 1) ? (float)(GameConst.Level - 1) / 17 : 0;
         return(playerInitSpeed + (int)(35 * (1 - Mathf.Exp(-(coefficient)))));
     }
     else if (GameConst.instance.gameMode == 1)
     {
         return(playerInitSpeed + ((GameConst.Level - 1) * LevelDesigner.speedUp(0)));
     }
     else
     {
         return(playerInitSpeed);
     }
 }
    public void LevelChanger(float playerMAX)
    {
        gunScript.StopGun();
        Level = LevelDesigner.levelUp(Level);

        Player.instance.speed.z     = LevelDesigner.speedUp(Player.instance.speed.z);
        Player.instance.normalSpeed = Player.instance.speed.z;

        if (gameMode == 0)
        {
            Debug.Log("Level Finish Has Started");
            StartCoroutine(LevelEndedState(playerMAX));
        }
        else if (gameMode == 1)
        {
            Debug.Log("Endless Finish Has Started");
            StartCoroutine(LevelChangeState(playerMAX, Player.instance.speed.z));
        }
    }