public void Init(LevelData levelData) { _levelData = levelData; _enemyManager = StaticTagFinder.EnemyManager; _backgroundController = StaticTagFinder.LevelBackgroundMoveController; _enemyManager.Init(); gameObject.name = string.Format("LEVEL HANDLER: {0}", _levelData.MissionName); LevelInit(); }
public static void NullAllStatics() { _uiManager = null; _uiMainMenu = null; _worldSelect = null; _uiMapNavigation = null; _gameManager = null; _recipeManager = null; _enemyManager = null; _levelBackgroundMoveController = null; _gameUI = null; _moveController = null; }