pause() public method

public pause ( ) : LTDescr
return LTDescr
Beispiel #1
0
 private void OnCollisionEnter(Collision collision)
 {
     if (controlType == ControlType.OneTap)
     {
         leanTweenObject.pause();
         animator.SetTrigger(lose);
         PlayDummyCharacterAnimation(lose);
         gamePlayManager.OnGameOver(false);
     }
     else
     {
         if (isJumping)
         {
             animator.speed = 0;
             PlayDummyCharacterAnimation(0, 0, true);
             leanTweenObject.pause();
             gamePlayManager.OnGameOver(false);
         }
         else
         {
             leanTweenObject.pause();
             animator.speed = 0;
             PlayDummyCharacterAnimation(0, 0, true);
             gamePlayManager.OnGameOver(false);
         }
     }
 }
Beispiel #2
0
 public void OnPauseGame()
 {
     if (tween != null)
     {
         tween.pause();
     }
     twennPaused = 1;
     transform.DOPause();
 }
Beispiel #3
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    public CommandLeanTween(LTDescr leanTween)
    {
        m_LeanTween = leanTween;
        m_LeanTween.pause();

        m_Seq = LeanTween.sequence();
        m_Seq
        .append(m_LeanTween)
        .append(() => m_CommandValidator.iSucceeded(this));
    }
Beispiel #4
0
    void Start()
    {
        descr = LeanTween.move(go, new Vector3(0f,0,100f), 10f);
        descr.passed = 5f; // this should put it at the midway
        descr.updateNow();
        descr.pause(); // doesn't matter if pause after or before setting descr.passed I think if I set the passed property and paused the next frame it would work

        //		LeanTween.scale(go2, Vector3.one * 4f, 10f).setEasePunch();

        LeanTween.scaleX (go2, (go2.transform.localScale * 1.5f).x, 15f).setEase (LeanTweenType.punch);
        LeanTween.scaleY (go2, (go2.transform.localScale * 1.5f).y, 15f).setEase (LeanTweenType.punch);
        LeanTween.scaleZ (go2, (go2.transform.localScale * 1.5f).z, 15f).setEase (LeanTweenType.punch);
    }
Beispiel #5
0
    void Start()
    {
        descr        = LeanTween.move(go, new Vector3(0f, 0, 100f), 10f);
        descr.passed = 5f;     // this should put it at the midway
        descr.updateNow();
        descr.pause();         // doesn't matter if pause after or before setting descr.passed I think if I set the passed property and paused the next frame it would work

//		LeanTween.scale(go2, Vector3.one * 4f, 10f).setEasePunch();

        LeanTween.scaleX(go2, (go2.transform.localScale * 1.5f).x, 15f).setEase(LeanTweenType.punch);
        LeanTween.scaleY(go2, (go2.transform.localScale * 1.5f).y, 15f).setEase(LeanTweenType.punch);
        LeanTween.scaleZ(go2, (go2.transform.localScale * 1.5f).z, 15f).setEase(LeanTweenType.punch);
    }
 public void ShowWaring(GameObject gameObject, bool booleantween)
 {
     if (booleantween)
     {
         if (TweenAlpha != null)
         {
             TweenAlpha.resume();
         }
         else
         {
             TweenAlpha = LeanTween.alpha(gameObject, 0.1f, 2f).setRepeat(-1).setLoopPingPong();
         }
     }
     else
     {
         if (TweenAlpha != null)
         {
             TweenAlpha.pause();
             LeanTween.alpha(gameObject, 0.4f, 0.01f);
         }
     }
 }
Beispiel #7
0
        public void Pause(bool pausing)
        {
            if (lessonIndex >= Lesson.DONE || lessonIndex == Lesson.START)
            {
                return;
            }

            isPaused    = pausing;
            group.alpha = pausing ? 0 : 1;

            if (lessonIndex == Lesson.ACTIVATE_SPECIALS && !specialStarted)
            {
                if (pausing)
                {
                    leanDelay.pause();
                }
                else
                {
                    leanDelay.resume();
                }
            }
        }
Beispiel #8
0
 private void StopMovement()
 {
     _spawnTween?.pause();
     _cacheController.Pause();
 }
Beispiel #9
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 private void StopMovement()
 {
     _animationTween?.pause();
 }