public patch_L2FlagSystem(L2System l2sys) : base(l2sys) { typeof(patch_L2FlagSystem).ModInterop(); }
public patched_MenuSystem(L2System l2sys) : base(l2sys) { typeof(patched_MenuSystem).ModInterop(); }
public void Initialise(L2System l2System) { sys = l2System; Cursor.visible = true; }
public void Initialise(L2Rando l2rando, L2System l2System) { rando = l2rando; sys = l2System; Cursor.visible = true; }
public void Start() { sys = GameObject.Find("GameSystem").GetComponent <L2System>(); instance = this; StartListener(); }