public bool TryApply(Killable target, Component source) { if (!CanApply(target, source)) { return(false); } target.InflictDamage(regularAttackValue); return(true); }
public bool TryApply(Killable target, Component source) { if (!CanApply(target, source)) { return(false); } target.InflictDamage(regularAttackValue); return(true); }