public override void OnEnter() { Killable killable = ((GameObject)gameObject.Value).GetComponent <Killable>(); if (killable != null) { killable.Despawn(TriggeredSpawner.EventType.CodeTriggered1); } }
public override void OnEnter() { Killable killable = ((GameObject)gameObject.Value).GetComponent <Killable>(); if (killable != null) { killable.Despawn(TriggeredSpawner.EventType.CodeTriggered1); } }