Beispiel #1
0
 // Token: 0x06000117 RID: 279 RVA: 0x0000BE9C File Offset: 0x0000A09C
 private void OnUpdateKillSteal()
 {
     if (Game.IsPaused)
     {
         return;
     }
     try
     {
         foreach (KeyValuePair <Unit9, Dictionary <KillStealAbility, int> > keyValuePair in this.targetDamage)
         {
             Unit9 key = keyValuePair.Key;
             float num = 0f;
             if (key.IsValid && key.IsVisible && key.IsAlive && !key.IsReflectingDamage && !key.IsInvulnerable)
             {
                 List <KillStealAbility> list = new List <KillStealAbility>();
                 foreach (KeyValuePair <KillStealAbility, int> keyValuePair2 in keyValuePair.Value)
                 {
                     KillStealAbility key2 = keyValuePair2.Key;
                     if (key2.Ability.IsValid)
                     {
                         int value = keyValuePair2.Value;
                         if ((this.AbilitySleeper.IsSleeping(key2.Ability.Handle) || key2.Ability.CanBeCasted(true)) && key2.CanHit(key) && key2.ShouldCast(key) && (!key2.Ability.UnitTargetCast || !key.IsBlockingAbilities))
                         {
                             list.Add(key2);
                             num += (float)value - key2.Ability.GetHitTime(key) * key.HealthRegeneration * 1.5f;
                             if (num >= key.Health && (!base.TargetManager.TargetLocked || key.Equals(base.TargetManager.Target)))
                             {
                                 this.Target = key;
                                 this.Kill(key, (from x in list
                                                 where x.Ability.CanBeCasted(true)
                                                 select x).ToList <KillStealAbility>());
                                 return;
                             }
                         }
                     }
                 }
             }
         }
         if (!this.KillStealSleeper.IsSleeping)
         {
             this.Target = null;
         }
     }
     catch (Exception ex)
     {
         Logger.Error(ex, null);
     }
 }
Beispiel #2
0
        // Token: 0x06000111 RID: 273 RVA: 0x0000B7C0 File Offset: 0x000099C0
        private void Kill(Unit9 target, IReadOnlyList <KillStealAbility> abilities)
        {
            if (this.KillStealSleeper.IsSleeping)
            {
                return;
            }
            Func <KillStealAbility, int> < > 9__0;
            Func <KillStealAbility, int> keySelector;

            if ((keySelector = < > 9__0) == null)
            {
                keySelector = (< > 9__0 = ((KillStealAbility x) => x.Ability.GetDamage(target)));
            }
            foreach (KillStealAbility killStealAbility in abilities.OrderBy(keySelector))
            {
                float hitTime = killStealAbility.Ability.GetHitTime(target);
                if (target.Health + target.HealthRegeneration * hitTime * 1.5f <= (float)killStealAbility.Ability.GetDamage(target) && killStealAbility.Ability.UseAbility(target, EntityManager9.EnemyHeroes, 2, 0, false, false))
                {
                    float castDelay = killStealAbility.Ability.GetCastDelay(target);
                    this.AbilitySleeper.Sleep(killStealAbility.Ability.Handle, hitTime);
                    this.orbwalkSleeper.Sleep(killStealAbility.Ability.Owner.Handle, castDelay);
                    this.KillStealSleeper.Sleep(hitTime - killStealAbility.Ability.ActivationDelay);
                    return;
                }
            }
            for (int i = 0; i < abilities.Count; i++)
            {
                KillStealAbility killStealAbility2 = abilities[i];
                if (this.orbwalkSleeper.IsSleeping(killStealAbility2.Ability.Owner.Handle))
                {
                    return;
                }
                if (killStealAbility2.Ability.CanBeCasted(true))
                {
                    IHasDamageAmplify hasDamageAmplify = killStealAbility2.Ability as IHasDamageAmplify;
                    bool flag = hasDamageAmplify != null && AbilityExtensions.IsIncomingDamageAmplifier(hasDamageAmplify) && target.HasModifier(hasDamageAmplify.AmplifierModifierName);
                    if (!flag || killStealAbility2.Ability is INuke)
                    {
                        if (!killStealAbility2.Ability.UseAbility(target, EntityManager9.EnemyHeroes, 2, 0, false, false))
                        {
                            return;
                        }
                        float num;
                        if (!flag)
                        {
                            KillStealAbility killStealAbility3 = (i < abilities.Count - 1) ? abilities[i + 1] : null;
                            if (killStealAbility3 != null)
                            {
                                float hitTime2 = killStealAbility3.Ability.GetHitTime(target);
                                num = killStealAbility2.Ability.GetHitTime(target) - hitTime2;
                            }
                            else
                            {
                                num = killStealAbility2.Ability.GetHitTime(target);
                            }
                        }
                        else
                        {
                            num = killStealAbility2.Ability.GetCastDelay(target);
                        }
                        this.AbilitySleeper.Sleep(killStealAbility2.Ability.Handle, killStealAbility2.Ability.GetHitTime(target));
                        this.orbwalkSleeper.Sleep(killStealAbility2.Ability.Owner.Handle, killStealAbility2.Ability.GetCastDelay(target));
                        this.KillStealSleeper.Sleep(num - killStealAbility2.Ability.ActivationDelay);
                        return;
                    }
                }
            }
        }
Beispiel #3
0
        // Token: 0x06000110 RID: 272 RVA: 0x0000B0E0 File Offset: 0x000092E0
        private Dictionary <KillStealAbility, int> GetDamage(Unit9 target)
        {
            List <KillStealAbility>             list            = new List <KillStealAbility>();
            DamageAmplifier                     damageAmplifier = new DamageAmplifier();
            Dictionary <IHasDamageBlock, float> dictionary      = target.GetDamageBlockers().ToDictionary((IHasDamageBlock x) => x, (IHasDamageBlock x) => x.BlockValue(target));
            IEnumerable <KillStealAbility>      source          = this.activeAbilities;

            Func <KillStealAbility, bool> < > 9__2;
            Func <KillStealAbility, bool> predicate;

            if ((predicate = < > 9__2) == null)
            {
                predicate = (< > 9__2 = ((KillStealAbility x) => this.KillStealMenu.IsAbilityEnabled(x.Ability.Name)));
            }
            foreach (KillStealAbility killStealAbility in source.Where(predicate))
            {
                if (killStealAbility.Ability.IsValid && (this.AbilitySleeper.IsSleeping(killStealAbility.Ability.Handle) || killStealAbility.Ability.CanBeCasted(false)))
                {
                    IHasDamageAmplify hasDamageAmplify;
                    if ((hasDamageAmplify = (killStealAbility.Ability as IHasDamageAmplify)) != null && ((AbilityExtensions.IsIncomingDamageAmplifier(hasDamageAmplify) && !target.HasModifier(hasDamageAmplify.AmplifierModifierName)) || (AbilityExtensions.IsOutgoingDamageAmplifier(hasDamageAmplify) && !killStealAbility.Ability.Owner.HasModifier(hasDamageAmplify.AmplifierModifierName))))
                    {
                        if (AbilityExtensions.IsPhysicalDamageAmplifier(hasDamageAmplify))
                        {
                            DamageAmplifier damageAmplifier2 = damageAmplifier;
                            damageAmplifier2[DamageType.Physical] = damageAmplifier2[DamageType.Physical] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target));
                        }
                        if (AbilityExtensions.IsMagicalDamageAmplifier(hasDamageAmplify))
                        {
                            DamageAmplifier damageAmplifier2 = damageAmplifier;
                            damageAmplifier2[DamageType.Magical] = damageAmplifier2[DamageType.Magical] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target));
                        }
                        if (AbilityExtensions.IsPureDamageAmplifier(hasDamageAmplify))
                        {
                            DamageAmplifier damageAmplifier2 = damageAmplifier;
                            damageAmplifier2[DamageType.Pure] = damageAmplifier2[DamageType.Pure] * (1f + hasDamageAmplify.AmplifierValue(killStealAbility.Ability.Owner, target));
                        }
                    }
                    list.Add(killStealAbility);
                }
            }
            float num = target.Health;
            Dictionary <KillStealAbility, int> dictionary2 = new Dictionary <KillStealAbility, int>();
            Dictionary <Unit9, float>          dictionary3 = new Dictionary <Unit9, float>();

            using (List <KillStealAbility> .Enumerator enumerator2 = list.GetEnumerator())
            {
                while (enumerator2.MoveNext())
                {
                    KillStealAbility ability = enumerator2.Current;
                    float            num2;
                    if (!dictionary3.TryGetValue(ability.Ability.Owner, out num2))
                    {
                        num2 = (dictionary3[ability.Ability.Owner] = ability.Ability.Owner.Mana);
                    }
                    if (num2 >= ability.Ability.ManaCost)
                    {
                        Predicate <KillStealAbility> < > 9__3;
                        foreach (KeyValuePair <DamageType, float> keyValuePair in ability.Ability.GetRawDamage(target, new float?(num)))
                        {
                            DamageType key  = keyValuePair.Key;
                            float      num3 = keyValuePair.Value;
                            if (key == DamageType.None)
                            {
                                if (num3 > 0f)
                                {
                                    Logger.Error(new BrokenAbilityException("DamageType"), ability.Ability.Name);
                                    List <KillStealAbility>      list2 = this.activeAbilities;
                                    Predicate <KillStealAbility> match;
                                    if ((match = < > 9__3) == null)
                                    {
                                        match = (< > 9__3 = ((KillStealAbility x) => x.Ability.Handle == ability.Ability.Handle));
                                    }
                                    list2.RemoveAll(match);
                                }
                                dictionary2.Add(ability, 0);
                            }
                            else if (key == DamageType.HealthRemoval)
                            {
                                int num4;
                                dictionary2.TryGetValue(ability, out num4);
                                dictionary2[ability] = num4 + (int)num3;
                                num -= num3;
                            }
                            else
                            {
                                float damageAmplification = target.GetDamageAmplification(ability.Ability.Owner, key, ability.Ability.IntelligenceAmplify);
                                if (damageAmplification > 0f)
                                {
                                    foreach (KeyValuePair <IHasDamageBlock, float> keyValuePair2 in dictionary.ToList <KeyValuePair <IHasDamageBlock, float> >())
                                    {
                                        IHasDamageBlock key2 = keyValuePair2.Key;
                                        if (AbilityExtensions.CanBlock(key2, key))
                                        {
                                            float num5 = Math.Min(num3, keyValuePair2.Value);
                                            Dictionary <IHasDamageBlock, float> dictionary4 = dictionary;
                                            IHasDamageBlock key3 = key2;
                                            dictionary4[key3] -= num5;
                                            if (key2.BlocksDamageAfterReduction)
                                            {
                                                num3 -= Math.Min(num3, num5 * (1f / (damageAmplification * damageAmplifier[key])));
                                            }
                                            else
                                            {
                                                num3 -= num5;
                                            }
                                        }
                                    }
                                    int num6 = (int)(num3 * damageAmplification * damageAmplifier[key]);
                                    if (num6 > 6000 || num6 < 0)
                                    {
                                        BrokenAbilityException ex = new BrokenAbilityException("Amplified");
                                        ex.Data["Ability"] = new
                                        {
                                            Ability         = ability.Ability.Name,
                                            Target          = target.Name,
                                            Damage          = num3.ToString(),
                                            AmplifiedDamage = num6.ToString(),
                                            Type            = key.ToString(),
                                            Amp             = damageAmplification.ToString(),
                                            Amp2            = damageAmplifier[key].ToString(),
                                            TargetAmps      = (from x in target.amplifiers
                                                               where x.IsValid && AbilityExtensions.IsIncomingDamageAmplifier(x)
                                                               select x.AmplifierModifierName).ToArray <string>(),
                                            OwnerAmps = (from x in ability.Ability.Owner.amplifiers
                                                         where x.IsValid && AbilityExtensions.IsOutgoingDamageAmplifier(x)
                                                         select x.AmplifierModifierName).ToArray <string>()
                                        };
                                        Logger.Error(ex, null);
                                    }
                                    else
                                    {
                                        Dictionary <Unit9, float> dictionary5 = dictionary3;
                                        Unit9 owner = ability.Ability.Owner;
                                        dictionary5[owner] -= ability.Ability.ManaCost;
                                        int num7;
                                        dictionary2.TryGetValue(ability, out num7);
                                        dictionary2[ability] = num7 + num6;
                                        num -= (float)num6;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            return(dictionary2);
        }