Beispiel #1
0
 private static void Game_OnDraw(EventArgs args)
 {
     DrawHelper.DrawCircle(config.Item("drawee", true).GetValue <Circle>(), E.Range);
     DrawHelper.DrawCircle(config.Item("drawrr", true).GetValue <Circle>(), R.Range);
     Jungle.ShowSmiteStatus(
         config.Item("useSmite").GetValue <KeyBind>().Active, config.Item("smiteStatus").GetValue <bool>());
     Utility.HpBarDamageIndicator.Enabled = config.Item("drawcombo").GetValue <bool>();
 }
Beispiel #2
0
 private void Game_OnDraw(EventArgs args)
 {
     DrawHelper.DrawCircle(config.Item("drawaa", true).GetValue <Circle>(), player.AttackRange);
     DrawHelper.DrawCircle(config.Item("drawee", true).GetValue <Circle>(), E.Range);
     DrawHelper.DrawCircle(config.Item("drawrr", true).GetValue <Circle>(), R.Range);
     Jungle.ShowSmiteStatus(
         config.Item("useSmite").GetValue <KeyBind>().Active, config.Item("smiteStatus").GetValue <bool>());
     Utility.HpBarDamageIndicator.Enabled = config.Item("drawcombo").GetValue <bool>();
     if (R.IsReady() && config.Item("drawrkillable", true).GetValue <bool>())
     {
         foreach (var e in HeroManager.Enemies.Where(e => e.IsValid && e.IsHPBarRendered))
         {
             if (e.Health < getRDamage(e))
             {
                 Render.Circle.DrawCircle(e.Position, 157, Color.Gold, 12);
             }
         }
     }
 }