Beispiel #1
0
        private static void JungleSteal()
        {
            Jungle.AddSeparator();
            Jungle.AddGroupLabel("Jungle Steal Settings", "jungle.grouplabel", true);
            Jungle.AddCheckBox("jungle.stealenabled", "Enable Jungle Steal", true, true);
            if (Game.MapId == GameMapId.SummonersRift)
            {
                Jungle.AddLabel("Epics", 25, "jungle.label", true);
                Jungle.AddCheckBox("jungle.SRU_Baron", "Baron", true, true);
                Jungle.AddCheckBox("jungle.SRU_Dragon", "Dragon", true, true);
                Jungle.AddLabel("Buffs", 25, "jungle.label.1", true);
                Jungle.AddCheckBox("jungle.SRU_Blue", "Blue", false, true);
                Jungle.AddCheckBox("jungle.SRU_Red", "Red", false, true);
                Jungle.AddLabel("Small Camps", 25, "jungle.label.2", true);
                Jungle.AddCheckBox("jungle.SRU_Gromp", "Gromp", false, true);
                Jungle.AddCheckBox("jungle.SRU_Murkwolf", "Murkwolf", false, true);
                Jungle.AddCheckBox("jungle.SRU_Krug", "Krug", false, true);
                Jungle.AddCheckBox("jungle.SRU_Razorbeak", "Razerbeak", false, true);
                Jungle.AddCheckBox("jungle.Sru_Crab", "Skuttles", false, true);
            }

            if (Game.MapId == GameMapId.TwistedTreeline)
            {
                Jungle.AddLabel("Epics", 25, "jungle.label.3", true);
                Jungle.AddCheckBox("TT_Spiderboss8.1", "Vilemaw", true, true);
                Jungle.AddLabel("Camps", 25, "jungle.label.4", true);
                Jungle.AddCheckBox("TT_NWraith1.1", "Wraith", false, true);
                Jungle.AddCheckBox("TT_NWraith4.1", "Wraith", false, true);
                Jungle.AddCheckBox("TT_NGolem2.1", "Golem", false, true);
                Jungle.AddCheckBox("TT_NGolem5.1", "Golem", false, true);
                Jungle.AddCheckBox("TT_NWolf3.1", "Wolf", false, true);
                Jungle.AddCheckBox("TT_NWolf6.1", "Wolf", false, true);
            }
        }
Beispiel #2
0
 internal static void InMenu()
 {
     Caiy = MainMenu.AddMenu("Caitlyn", "Caitlyn");
     Caiy.Add("AutoAtack", new CheckBox("Use Atack Buff [Enemy]"));
     pre = Caiy.AddSubMenu("Prediction");
     pre.Add("HitQ", new ComboBox("HitChance [Q]", 1, "Low", "Medium", "High"));
     pre.Add("HitW", new ComboBox("HitChance [W]", 2, "Low", "Medium", "High"));
     pre.Add("HitE", new ComboBox("HitChance [E]", 1, "Low", "Medium", "High"));
     Comb = Caiy.AddSubMenu("Combo");
     Comb.Add("Qc", new CheckBox("Use [Q]"));
     Comb.Add("Wc", new CheckBox("Use [W]"));
     Comb.Add("Ec", new CheckBox("Use [E]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [R]");
     Comb.Add("Rf", new CheckBox("Use [R] Fish Enemy"));
     Comb.AddSeparator();
     Comb.Add("ModoR", new ComboBox("Mode [R]", 0, "Fish [R]", "Beta Mode [R]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [Beta Mode R]");
     Comb.Add("LR", new Slider("Minimal of the Enemy's Life", 20, 1, 100));
     Comb.AddSeparator();
     Comb.AddLabel("Enemys, No Use on whom?");
     foreach (var enemies in EntityManager.Heroes.Enemies.Where(caity => !caity.IsMe))
     {
         Comb.Add("CaitlynUti" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName, false));
     }
     Auto = Caiy.AddSubMenu("Auto Harass");
     Auto.Add("AutoQ", new CheckBox("AutoHarass [Q]"));
     Auto.AddSeparator();
     Auto.AddLabel("Mana Percent");
     Auto.Add("ManaQ", new Slider("Mana Percent [Q] > {0}", 65, 1));
     Lane = Caiy.AddSubMenu("Lane [Clear]");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1, 100));
     Lane.AddSeparator();
     Lane.AddLabel("Minions");
     Lane.Add("Qmi", new Slider("Minion Percent > {0}", 3, 1, 6));
     Jungle = Caiy.AddSubMenu("Jungle [Clear]");
     Jungle.Add("Qj", new CheckBox("Use [Q] Jungle"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("Q/J", new Slider("Mana Percent [Q/E]", 65, 1));
     Misc = Caiy.AddSubMenu("Misc");
     Misc.Add("Ks", new CheckBox("KillSteal"));
     Draws = Caiy.AddSubMenu("Draws [Spells]");
     Draws.Add("DQ", new CheckBox("[Q] Draws"));
     Draws.Add("DW", new CheckBox("[W] Draws"));
     Draws.Add("DE", new CheckBox("[E] Draws"));
     Draws.Add("DR", new CheckBox("[R] Draws"));
 }
Beispiel #3
0
 internal static void CreateMenu()
 {
     Kmenu = MainMenu.AddMenu("Kayn BETA", "Kayn Beta");
     Combo = Kmenu.AddSubMenu("Combo");
     Combo.Add("Q", new CheckBox("Use [Q]"));
     Combo.Add("W", new CheckBox("Use [W]"));
     Combo.Add("E", new CheckBox("Use [E]"));
     Combo.Add("R", new CheckBox("Use [R]", false));
     Combo.AddLabel("Predction");
     Combo.Add("Qhit", new Slider("HitChance [Q]", 65, 1));
     Combo.Add("Whit", new Slider("HitChance [W]", 80, 1));
     Combo.AddLabel("Settings [R]");
     Combo.Add("ultR", new CheckBox("Use [R] Evade"));
     Combo.Add("MR", new Slider("My HP Use Evade [R] <=", 15));
     AutoHara = Kmenu.AddSubMenu("AutoHarass");
     AutoHara.Add("AutoW", new CheckBox("Auto [W]"));
     AutoHara.Add("Mn", new Slider("Mana AutoHarass", 65, 1));
     Lane = Kmenu.AddSubMenu("Lane");
     Lane.Add("Qlane", new CheckBox("Use [Q]"));
     Lane.Add("WLane", new CheckBox("Use [W]"));
     Lane.Add("mana", new Slider("Mana [Q]/[W]", 45, 1));
     Lane.AddLabel("Minion");
     Lane.Add("Min", new Slider("Mini Minion > {0}", 3, 1, 5));
     Lane.AddLabel("Mode [Q]");
     Lane.Add("Qmode", new ComboBox("Use Prediction [Q]", 0, "On", "Off"));
     Lane.Add("Win", new Slider("Min Minions To Hit With W", 2, 1, 6));
     Lane.Add("WMode", new ComboBox("Use Prediction For W", 0, "On", "Off"));
     Lane.Add("WP", new Slider("Select % Hitchance", 80, 1, 100));
     Jungle = Kmenu.AddSubMenu("Jungle");
     Jungle.Add("Qjungle", new CheckBox("Use [Q]"));
     Jungle.Add("Wjungle", new CheckBox("Use [W]"));
     Jungle.AddLabel("Mana");
     Jungle.Add("jmana", new Slider("Mana [Q]/[W]", 45, 1));
     Jungle.Add("J", new Slider("Min Monsters To Hit With W", 1, 1, 4));
     Misc = Kmenu.AddSubMenu("Misc");
     Misc.Add("KSR", new CheckBox("Use [R] Fish"));
     Misc.Add("KS", new CheckBox("KillSteal"));
     Misc.AddLabel("Flash");
     Misc.Add("FR", new CheckBox("Use [Flash + R]", false));
     Misc.Add("FW", new CheckBox("Use [Flash + W]", false));
     Draws = Kmenu.AddSubMenu("Drawings");
     Draws.Add("DQ", new CheckBox("Use [Q] Draw"));
     Draws.Add("DW", new CheckBox("Use [W] Draw"));
     Draws.Add("DE", new CheckBox("Use [E] Draw"));
     Draws.Add("DR", new CheckBox("Use [R]/[R2] Draw"));
     Draws.Add("DF", new CheckBox("Use [Flash] Draw"));
 }
Beispiel #4
0
 internal static void InMenu()
 {
     hei = MainMenu.AddMenu("Heimer", "Heimer");
     pre = hei.AddSubMenu("Prediction");
     pre.Add("Wp", new Slider("Prediction [W] > {0}", 50, 1));
     pre.Add("Ep", new Slider("Prediction [E] > {0}", 65, 1));
     comb = hei.AddSubMenu("Combo");
     comb.Add("Cq", new CheckBox("Use [Q] Combo"));
     comb.Add("Cw", new CheckBox("Use [W] Combo"));
     comb.Add("Ce", new CheckBox("Use [E] Combo"));
     comb.Add("Cr", new CheckBox("Use [R] Combo"));
     comb.AddSeparator();
     comb.AddLabel("Settings [R]");
     comb.Add("Rq", new CheckBox("Use [R] + [Q]", false));
     comb.Add("Rw", new CheckBox("Use [R] + [W]"));
     comb.Add("Re", new CheckBox("Use [R] + [E]", false));
     Auto = hei.AddSubMenu("Auto Harass");
     Auto.Add("AutoW", new CheckBox("Use [W]"));
     Auto.Add("AutoE", new CheckBox("Use [E]"));
     Auto.AddSeparator();
     Auto.AddLabel("Mana Percent");
     Auto.Add("Mana", new Slider("Mana Percent [W] And [E] > {0}", 65, 1));
     Lane = hei.AddSubMenu("Lane [Clear]");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane"));
     Lane.Add("Wl", new CheckBox("Use [W] Lane"));
     Lane.Add("El", new CheckBox("Use [E] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("ManaL", new Slider("Mana Percent > {0}", 50, 1));
     Lane.AddSeparator();
     Lane.AddLabel("Settings [Q]");
     Lane.Add("MiniQ", new Slider("Minimum [Q]", 2, 1, 3));
     Jungle = hei.AddSubMenu("Jungle [Clear]");
     Jungle.AddLabel("Not Add");
     Misc = hei.AddSubMenu("Misc");
     Misc.Add("inter", new CheckBox("Use [E] Inter"));
     Misc.Add("Gap", new CheckBox("Aint-Gap"));
     Draws = hei.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Use [Q] Draws"));
     Draws.Add("DW", new CheckBox("Use [W] Draws"));
     Draws.Add("DE", new CheckBox("Use [E] Draws"));
 }
Beispiel #5
0
 private static void Menus()
 {
     Br = MainMenu.AddMenu("Brand", "Brand");
     //
     Pre = Br.AddSubMenu("Prediction");
     Pre.AddLabel("Predictions");
     Pre.Add("Qp", new Slider("Prediction [Q]", 75, 1));
     Pre.Add("Wp", new Slider("Prediction [W]", 50, 1));
     //
     Comb = Br.AddSubMenu("Combo");
     Comb.Add("Qc", new CheckBox("Use [Q]"));
     Comb.Add("Wc", new CheckBox("Use [W]"));
     Comb.Add("Ec", new CheckBox("Use [E]"));
     Comb.AddSeparator();
     Comb.AddLabel("Settings [R] Combo");
     Comb.Add("Rc", new CheckBox("Use [R]"));
     Comb.Add("En", new Slider("Max Range Radiun Enemys > %", 2, 1, 5));
     Comb.Add("stack", new CheckBox("Use Stack Passive", false));
     //
     Hara = Br.AddSubMenu("AutoHarass");
     Hara.Add("AutoW", new CheckBox("Use Auto[W]"));
     Hara.AddSeparator();
     Hara.AddLabel("Mana Percent");
     Hara.Add("Mana", new Slider("Mana Percent Auto [W] > %", 50, 1));
     //
     FullCombo = Br.AddSubMenu("FullCombo");
     FullCombo.Add("Eb", new CheckBox("Use FullCombo"));
     //
     Lane = Br.AddSubMenu("LaneClear");
     Lane.Add("Ql", new CheckBox("Use [Q] Lane", false));
     Lane.Add("Wl", new CheckBox("Use [W] Lane"));
     Lane.Add("El", new CheckBox("Use [E] Lane"));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("manal", new Slider("Mana Percent > %", 50, 1));
     Lane.AddSeparator();
     Lane.AddLabel("Minion Percent");
     Lane.Add("Wmin", new Slider("Minion Percent > %", 3, 1, 6));
     //
     Jungle = Br.AddSubMenu("JungleClear");
     Jungle.Add("Qj", new CheckBox("Use [Q]"));
     Jungle.Add("Wj", new CheckBox("Use [W]"));
     Jungle.Add("Ej", new CheckBox("Use [E]"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("manaj", new Slider("Mana Percent > %", 50, 1));
     //
     Misc = Br.AddSubMenu("Misc");
     Misc.Add("In", new CheckBox("Use Interrupt"));
     Misc.Add("Gap", new CheckBox("Use GapClose"));
     //
     KillSteal = Br.AddSubMenu("KillSteal");
     KillSteal.Add("KsQ", new CheckBox("Use [Q] KS"));
     KillSteal.Add("KsW", new CheckBox("Use [W] KS"));
     KillSteal.Add("KsE", new CheckBox("Use [E] KS"));
     KillSteal.Add("KsR", new CheckBox("Use [R] KS"));
     //
     Draws = Br.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Use Draw [Q]"));
     Draws.Add("DW", new CheckBox("Use Draw [W]"));
     Draws.Add("DE", new CheckBox("Use Draw [E]"));
     Draws.Add("DR", new CheckBox("Use Draw [R]"));
 }
Beispiel #6
0
        private static void OnComplete(EventArgs args)
        {
            if (Xerath.Hero != Champion.Xerath)
            {
                return;
            }
            Chat.Print("[Addon] [Champion] [Xerath]", System.Drawing.Color.Blue);

            SpellManager.Initialize();
            Drawing.OnDraw += DrawsOnDraws;
            Obj_AI_Base.OnProcessSpellCast   += Obj_AI_Base_OnProcessSpellCast;
            Obj_AI_Base.OnNewPath            += Obj_AI_Base_OnNewPath;
            Gapcloser.OnGapcloser            += OnGapcloser;
            Interrupter.OnInterruptableSpell += OnInterruptableSpell;
            Game.OnTick += Game_OnUpdate;

            Xe    = MainMenu.AddMenu("Xerath", "Xerath");
            Combo = Xe.AddSubMenu("Combo");
            Combo.Add("Qc", new CheckBox("Use [Q]"));
            Combo.Add("Qcc", new CheckBox("Use [Q] IsCharnell", false));
            Combo.Add("Wc", new CheckBox("Use [W]"));
            Combo.Add("Wcc", new CheckBox("Use [W] IsCharnell", false));
            Combo.Add("Ec", new CheckBox("Use [E]"));
            Combo.Add("Ecc", new CheckBox("Use [E] IsCharnell", false));
            Combo.Add("Rc", new CheckBox("Use [R] Combo", false));
            Combo.AddSeparator();
            Combo.AddLabel("Settings [Range]");
            Combo.Add("rangeQ", new Slider("Max Range > %", 300, 0, 300));
            Combo.Add("rangeQ2", new Slider("Min Range > %", 200, 0, 200));
            //Harass
            Harass = Xe.AddSubMenu("Harass");
            Harass.Add("Hq", new CheckBox("Use [Q]"));
            Harass.Add("Hw", new CheckBox("Use [W]"));
            Harass.Add("He", new CheckBox("Use [E]"));
            Harass.AddSeparator();
            Harass.AddLabel("Percent Mana");
            Harass.Add("mana", new Slider("Mana Percent > %", 75, 1));
            //Lane
            Lane = Xe.AddSubMenu("LaneClear");
            Lane.Add("Ql", new CheckBox("Use [Q]"));
            Lane.Add("Wl", new CheckBox("Use [W]"));
            Lane.AddSeparator();
            Lane.AddLabel("Mana Percent");
            Lane.Add("manal", new Slider("Mana Percent > %", 50, 1));
            Lane.AddSeparator();
            Lane.AddLabel("Minions Percent");
            Lane.Add("Min", new Slider("Minion Percent [Q] > %", 3, 1, 6));
            Lane.Add("MinW", new Slider("Minion Percent [W] > %", 3, 1, 6));
            //Jungle
            Jungle = Xe.AddSubMenu("JungleClear");
            Jungle.Add("Qj", new CheckBox("Use [Q]"));
            Jungle.Add("Wj", new CheckBox("Use [W]"));
            Jungle.AddSeparator();
            Jungle.AddLabel("Mana Percent");
            Jungle.Add("manaj", new Slider("Mana Percent > %", 50, 1));
            //Utimate
            Utimate = Xe.AddSubMenu("Utimate");
            Utimate.AddLabel("Key [T]");
            Utimate.Add("Key", new KeyBind("Shoot charge on press", false, KeyBind.BindTypes.HoldActive, 'T'));
            //Misc
            Misc = Xe.AddSubMenu("Misc");
            Misc.Add("gape", new CheckBox("Use [E] GapClose"));
            Misc.Add("inte", new CheckBox("Use [E] Interrupt"));
            //Draws
            Draws = Xe.AddSubMenu("Drawings");
            Draws.Add("Dq", new CheckBox("Use [Q] Draw"));
            Draws.Add("Dw", new CheckBox("Use [W] Draw"));
            Draws.Add("De", new CheckBox("Use [E] Draw"));
            Draws.Add("Dr", new CheckBox("Use [R] Draw"));
        }
Beispiel #7
0
        internal static void CreateMenu()
        {
            Kmenu = MainMenu.AddMenu("Kayn BETA", "Kayn Beta");
            Combo = Kmenu.AddSubMenu("Combo");
            Combo.Add("Q", new CheckBox("Use [Q]"));
            Combo.Add("QE", new Slider("Use [Q] Min Enemy", 2, 1, 5));
            Combo.Add("W", new CheckBox("Use [W]"));
            Combo.Add("E", new CheckBox("Use [E]", false));
            Combo.AddSeparator();
            Combo.AddLabel("Key [E]");
            Combo.Add("UE", new KeyBind("Use [E]", false, KeyBind.BindTypes.HoldActive, 'T'));
            Combo.Add("R", new CheckBox("Use [R]", false));
            Combo.Add("Rs", new Slider("Use [R] Life Enemy", 50, 1));
            Combo.AddSeparator();
            Combo.AddLabel("Predction");
            Combo.Add("Qhit", new ComboBox("HitChance [Q]", 1, "Low", "Medium", "High"));
            Combo.Add("Whit", new Slider("HitChance [W]", 80, 1));
            Combo.AddSeparator();
            Combo.AddLabel("Settings [R]");
            Combo.Add("ultR", new CheckBox("Use [R] Evade"));
            Combo.Add("MR", new Slider("My HP Use Evade [R] <=", 15));

            AutoHara = Kmenu.AddSubMenu("AutoHarass");
            AutoHara.Add("AutoW", new CheckBox("Auto [W]"));
            AutoHara.Add("Mn", new Slider("Mana AutoHarass", 65, 1));

            Lane = Kmenu.AddSubMenu("Lane");
            Lane.Add("Ql", new CheckBox("Use [Q]"));
            Lane.Add("Wl", new CheckBox("Use [W]"));
            Lane.Add("mana", new Slider("Mana [Q]/[W]", 45, 1));
            Lane.AddSeparator();
            Lane.AddLabel("Minion");
            Lane.Add("Min", new Slider("Mini Minion > {0}", 3, 1, 5));
            Lane.AddSeparator();
            Lane.AddLabel("Mode [Q]");
            Lane.Add("Qmode", new ComboBox("Use Prediction [Q]", 0, "On", "Off"));
            Lane.Add("Win", new Slider("Min Minions To Hit With W", 2, 1, 6));
            Lane.Add("WMode", new ComboBox("Use Prediction For W", 0, "On", "Off"));
            Lane.Add("WP", new Slider("Select % Hitchance", 80, 1, 100));

            Jungle = Kmenu.AddSubMenu("Jungle");
            Jungle.Add("Qj", new CheckBox("Use [Q]"));
            Jungle.Add("Wj", new CheckBox("Use [W]"));
            Lane.AddSeparator();
            Jungle.AddLabel("Mana");
            Jungle.Add("jmana", new Slider("Mana [Q]/[W]", 45, 1));
            Jungle.Add("J", new Slider("Min Monsters To Hit With W", 1, 1, 4));

            Misc = Kmenu.AddSubMenu("Misc");
            Misc.Add("KSR", new CheckBox("Use [R] Fish"));
            Misc.Add("KS", new CheckBox("KillSteal"));
            Misc.AddLabel("Flash");
            Misc.Add("FR", new CheckBox("Use [Flash + R]", false));
            Misc.Add("FW", new CheckBox("Use [Flash + W]", false));

            Draws = Kmenu.AddSubMenu("Drawings");
            Draws.Add("DQ", new CheckBox("Use [Q] Draw"));
            Draws.Add("DW", new CheckBox("Use [W] Draw"));
            Draws.Add("DE", new CheckBox("Use [E] Draw"));
            Draws.AddSeparator();
            Draws.Add("DR", new CheckBox("Use [R]/[R2] Draw"));
            Draws.Add("DF", new CheckBox("Use [Flash] Draw"));
            Draws.Add("DW2", new CheckBox("Draws Logic W"));
            Draws.Add("D2R", new CheckBox("Use Draw Int R"));
        }
Beispiel #8
0
 private static void MenuLoading()
 {
     Ur  = MainMenu.AddMenu("Urgot", "Urgot");
     pre = Ur.AddSubMenu("Prediction");
     pre.AddSeparator();
     pre.AddLabel("Prediction [Q]");
     pre.Add("Qp", new Slider("Prediction [Q]", 75, 1));
     pre.AddSeparator();
     pre.AddLabel("Prediction [E]");
     pre.AddSeparator();
     pre.Add("Ep", new Slider("Prediction [E]", 50, 1));
     pre.AddSeparator();
     pre.AddLabel("Prediction [R]");
     pre.Add("Rp", new Slider("Prediction [R]", 85, 1));
     //Combo
     Combo = Ur.AddSubMenu("Combo");
     Combo.Add("Qc", new CheckBox("Use [Q]"));
     Combo.Add("Wc", new CheckBox("Use [W]"));
     Combo.Add("Ec", new CheckBox("Use [E]"));
     //Auto
     Auto = Ur.AddSubMenu("AutoHarass");
     Auto.Add("AutoQ", new CheckBox("Use [Q] AutoHarass"));
     Auto.AddSeparator();
     Auto.AddLabel("Mana Percent");
     Auto.Add("manaQ", new Slider("Mana Percent", 65, 1));
     //Lane
     Lane = Ur.AddSubMenu("Lane");
     Lane.Add("Lq", new CheckBox("Use [Q] Lane"));
     Lane.Add("Lw", new CheckBox("Use [W] Lane", false));
     Lane.AddSeparator();
     Lane.AddLabel("Settings LaneClear");
     Lane.AddLabel("Minions");
     Lane.Add("Mi", new Slider("Minions Percent", 3, 1, 6));
     Lane.AddSeparator();
     Lane.AddLabel("Mana Percent");
     Lane.Add("Mana", new Slider("Mana Percent", 50, 1));
     //Jungle
     Jungle = Ur.AddSubMenu("Jungle");
     Jungle.Add("Qj", new CheckBox("Use [Q] Jungle"));
     Jungle.Add("Wj", new CheckBox("Use [W] Jungle"));
     Jungle.AddSeparator();
     Jungle.AddLabel("Mana Percent");
     Jungle.Add("manaJ", new Slider("Mana Percent", 50, 1));
     //Uti
     UtiR = Ur.AddSubMenu("Utimate [R]");
     UtiR.Add("Rmode", new ComboBox("Mode [R]", 1, "Damager [R]", "Beta [R] Life"));
     UtiR.AddSeparator();
     UtiR.AddLabel("Settings [Beta [R] Life]");
     UtiR.Add("useR", new CheckBox("Use [R]"));
     UtiR.Add("per", new Slider("Percent Life Enemy", 25, 1));
     //Draws
     Draws = Ur.AddSubMenu("Draws");
     Draws.Add("DQ", new CheckBox("Use [Q] Draw"));
     Draws.Add("DW", new CheckBox("Use [W] Draw"));
     Draws.Add("DE", new CheckBox("Use [E] Draw"));
     Draws.Add("DR", new CheckBox("Use [R] Draw"));
     //Shild
     AutoShild = Ur.AddSubMenu("AutoShild");
     AutoShild.Add("Wauto", new CheckBox("Use [W] AutoShild"));
     AutoShild.AddSeparator();
     AutoShild.AddLabel("Percent Life");
     AutoShild.Add("Life", new Slider("Percent Life", 35, 1));
     AutoShild.AddSeparator();
     AutoShild.AddLabel("Range");
     AutoShild.Add("Ran", new Slider("Percent Range", 300, 1, 500));
 }