Beispiel #1
0
    private void Update()
    {
        if (gamePaused)
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                Time.timeScale = 1;
                gamePaused     = false;
            }
        }

        switch (gravDir)
        {
        case 0:
            jump.DownJump();
            MoveRight();
            break;

        case 1:
            jump.LeftJump();
            MoveUpwards();
            break;

        case 2:
            jump.UpJump();
            MoveRight();
            break;

        case 3:
            jump.RightJump();
            MoveUpwards();
            break;
        }

        GravitySwapUpdate();

        PulsePowerUp();

        PowerUpReceived();
    }