private void OnTriggerStay2D(Collider2D other) { Jump playerController = other.GetComponent <Jump>(); if (playerController != null) { if (playerController.health > 0) { playerController.ChangeHealth(-1); } } }
private void OnTriggerStay2D(Collider2D other) { Jump playerController = other.GetComponent <Jump>(); if (playerController != null) { if (playerController.health > 0) { playerController.ChangeHealth(-1); } } }