Beispiel #1
0
        private void _instantiateObject(JSONObject jsonObject)
        {
            var guid     = Guid.Parse(jsonObject["uuid"].str);
            var position = Jsonify.JsontoVector(jsonObject["transform"]["position"]);
            var rotation = Jsonify.JsontoVector(jsonObject["transform"]["rotation"]);
            var prefab   = jsonObject["prefab"].str;

            switch (prefab)
            {
            case "Player":
                UnityMainThread.Worker.AddJob(() =>
                {
                    _playerCount++;
                    var pref = PrefabManager.GetInstance().GetGameObject($"P{_playerCount}Sprite");
                    var obj  = Object.Instantiate(pref, position, Quaternion.Euler(rotation));
                    obj.transform.localScale = Vector3.one * 0.4f;
                    obj.GetComponent <UuidObject>().ModifySelfId(guid);
                });
                break;

            default:
                UnityMainThread.Worker.AddJob(() =>
                {
                    var pref = PrefabManager.GetInstance().GetGameObject(prefab);
                    var obj  = Object.Instantiate(pref, position, Quaternion.Euler(rotation));
                    obj.GetComponent <UuidObject>().ModifySelfId(guid);
                });
                break;
            }
        }
Beispiel #2
0
        private void _translateObject(JSONObject jsonObject)
        {
            var uuid = Guid.Parse(jsonObject["uuid"].str);

            if (!_data.ContainsKey(uuid))
            {
                Debug.Log($"{uuid} is not in uuid dictionary");
                return;
            }
            var obj = _data[uuid];

            obj.transform.position = Jsonify.JsontoVector(jsonObject["position"]);
            obj.transform.rotation = Quaternion.Euler(Jsonify.JsontoVector(jsonObject["rotation"]));
        }