Beispiel #1
0
        private void _instantiateObject(JSONObject jsonObject)
        {
            var guid     = Guid.Parse(jsonObject["uuid"].str);
            var position = Jsonify.JsontoVector(jsonObject["transform"]["position"]);
            var rotation = Jsonify.JsontoVector(jsonObject["transform"]["rotation"]);
            var prefab   = jsonObject["prefab"].str;

            switch (prefab)
            {
            case "Player":
                UnityMainThread.Worker.AddJob(() =>
                {
                    _playerCount++;
                    var pref = PrefabManager.GetInstance().GetGameObject($"P{_playerCount}Sprite");
                    var obj  = Object.Instantiate(pref, position, Quaternion.Euler(rotation));
                    obj.transform.localScale = Vector3.one * 0.4f;
                    obj.GetComponent <UuidObject>().ModifySelfId(guid);
                });
                break;

            default:
                UnityMainThread.Worker.AddJob(() =>
                {
                    var pref = PrefabManager.GetInstance().GetGameObject(prefab);
                    var obj  = Object.Instantiate(pref, position, Quaternion.Euler(rotation));
                    obj.GetComponent <UuidObject>().ModifySelfId(guid);
                });
                break;
            }
        }
Beispiel #2
0
        public void Project_ToJson_Success(string relativePath, int referenceCount, int compileCount, string projectName)
        {
            var path    = GetResourcePath(relativePath);
            var project = ProjectHelpers.LoadProject(path, new Dictionary <string, string>());
            var json    = Jsonify.ToJson(project);

            Assert.AreEqual(referenceCount, json[projectName]["Reference"].Count());
            Assert.AreEqual(compileCount, json[projectName]["Compile"].Count());
            Assert.AreEqual(projectName, json[projectName]["Properties"]["MSBuildProjectName"].Value <String>());
        }
        private void _sendInit(GameObject obj, string name)
        {
            var jsonObject = new JSONObject($"{{\"type\":\"Instantiate\"}}");

            jsonObject["args"] = new JSONObject($"{{\"uuid\":\"{obj.GetComponent<UuidObject>().uuid.ToString()}\",\"parent\":null,\"prefab\":\"{name}\"}}");
            jsonObject["args"]["transform"]             = new JSONObject();
            jsonObject["args"]["transform"]["position"] = Jsonify.VectortoJson(obj.transform.position);
            jsonObject["args"]["transform"]["rotation"] = Jsonify.VectortoJson(obj.transform.rotation.eulerAngles);
            _network.Emit("updateEntity", jsonObject);
        }
Beispiel #4
0
        public void Project_Parameters_AreApplied()
        {
            var path = GetResourcePath("Resources/dummy.csproj");
            var args = new Dictionary <string, string>();

            args["Configuration"] = "Release";
            var project = ProjectHelpers.LoadProject(path, args);
            var json    = Jsonify.ToJson(project);

            Assert.AreEqual("Release", json["dummy"]["Properties"]["Configuration"].Value <String>());
        }
Beispiel #5
0
        private void OnDiscard(Player player, JToken data)
        {
            if (player.Hand.Count <= 12)
            {
                this.UpdateHand(player);
                return;
            }

            List <string> cardNames = Jsonify.ArrayToList <string>(data["cards"]);

            player.Discard(player.Hand.GetCards <Card>(cardNames));
        }
Beispiel #6
0
        public void Solution_Parameters_AreApplied()
        {
            var path = GetResourcePath("Resources/dummy.sln");
            var args = new Dictionary <string, string>();

            args["Configuration"] = "Release";
            args["Platform"]      = "x86";
            var projects = ProjectHelpers.GetProjects(SolutionFile.Parse(path), args);
            var json     = Jsonify.ToJson(projects);

            Assert.AreEqual("Release", json["dummy"]["Properties"]["Configuration"].Value <String>());
            Assert.AreEqual("AnyCPU", json["dummy"]["Properties"]["Platform"].Value <String>());
        }
Beispiel #7
0
        public void Solution_ToJson_Success(string relativePath, string[] projects)
        {
            var          path     = GetResourcePath(relativePath);
            SolutionFile solution = SolutionFile.Parse(path);

            var json = Jsonify.ToJson(ProjectHelpers.GetProjects(solution, new Dictionary <string, string>()));
            int i    = 0;

            foreach (var project in json)
            {
                Assert.AreEqual(projects[i++], project.Key);
            }
        }
Beispiel #8
0
        private void _translateObject(JSONObject jsonObject)
        {
            var uuid = Guid.Parse(jsonObject["uuid"].str);

            if (!_data.ContainsKey(uuid))
            {
                Debug.Log($"{uuid} is not in uuid dictionary");
                return;
            }
            var obj = _data[uuid];

            obj.transform.position = Jsonify.JsontoVector(jsonObject["position"]);
            obj.transform.rotation = Quaternion.Euler(Jsonify.JsontoVector(jsonObject["rotation"]));
        }
Beispiel #9
0
        public void Project_NugetDependencies_AreParsed()
        {
            var path = GetResourcePath("Resources/dummy.csproj");
            var args = new Dictionary <string, string>();

            args["Configuration"] = "Release";
            var project = ProjectHelpers.LoadProject(path, args);
            var json    = Jsonify.ToJson(project);

            var dependencies = ((JArray)json["dummy"]["NugetDependencies"]);

            Assert.AreEqual(5, dependencies.Count);
            AssertDependency(dependencies, 0, "Microsoft.Web.Xdt", "2.1.1");
            AssertDependency(dependencies, 1, "MSBuild", "0.1.2");
            AssertDependency(dependencies, 2, "Newtonsoft.Json", "8.0.2");
            AssertDependency(dependencies, 3, "NuGet.Core", "2.14.0");
            AssertDependency(dependencies, 4, "FooBar", "0.2.3.0-gerrit96533-SNAPSHOT", true);
        }
Beispiel #10
0
        private void OnPlayCardStage(Player player, JToken data)
        {
            QuestCard quest = this.matches[player].CurrentStory as QuestCard;
            QuestArea area  = quest.StageBuilder;

            List <string>     cardNames = Jsonify.ArrayToList <string>(data["cards"]);
            List <FoeCard>    foe       = player.Hand.GetCards <FoeCard>(cardNames);
            List <WeaponCard> weapons   = player.Hand.GetCards <WeaponCard>(cardNames);
            List <TestCard>   test      = player.Hand.GetCards <TestCard>(cardNames);

            player.Hand.Transfer(area, test.Cast <Card>().ToList());
            player.Hand.Transfer(area, foe.Cast <Card>().ToList());
            player.Hand.Transfer(area, weapons.Cast <Card>().ToList());

            this.UpdateHand(player);
            this.UpdateOtherArea(player, area.Cards);
            this.UpdatePlayerArea(player);
        }
Beispiel #11
0
        public async void UpdateGames(Player player)
        {
            List <int> ids = new List <int>();

            foreach (QuestMatch match in this.matches.Values)
            {
                if (!ids.Contains(match.Id))
                {
                    ids.Add(match.Id);
                }
            }

            JObject data = new JObject();

            data["game_ids"] = Jsonify.ListToArray(ids);
            EventData evn = new EventData("update_games", data);

            await this.messageHandler.SendToPlayerAsync(player, evn.ToString());
        }
Beispiel #12
0
        private IEnumerator _sendMovement()
        {
            while (true)
            {
                yield return(new WaitForSeconds(_emitSpeed));

                foreach (var obj in _data.Values)
                {
                    if (!(obj is IPlatform) && !(obj is Player))
                    {
                        continue;
                    }

                    var jsonObject = new JSONObject($"{{\"type\":\"Translate\"}}");
                    jsonObject["args"]             = new JSONObject("{\"uuid\":\"a\"}");
                    jsonObject["args"]["position"] = Jsonify.VectortoJson(obj.transform.position);
                    jsonObject["args"]["rotation"] = Jsonify.VectortoJson(obj.transform.rotation.eulerAngles);
                    jsonObject["args"]["uuid"].str = obj.uuid.ToString();
                    _network.Emit("updateEntity", jsonObject);
                }
            }
        }
Beispiel #13
0
        private void OnPlayCards(Player player, JToken data)
        {
            List <string> cardNames = Jsonify.ArrayToList <string>(data["cards"]);

            player.Play(player.Hand.GetCards <BattleCard>(cardNames));
        }