/// <summary> /// Handles the JoyButtonReleased event of the <see cref="GameBase.RenderWindow"/>. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="SFML.Window.JoyButtonEventArgs"/> instance containing the event data.</param> void rw_JoyButtonReleased(object sender, JoyButtonEventArgs e) { if (JoyButtonReleased != null) { JoyButtonReleased.Raise(this, e); } }
/// <summary> /// Handles the JoyButtonReleased event of the <see cref="GameBase.RenderWindow"/>. /// </summary> /// <param name="sender">The source of the event.</param> /// <param name="e">The <see cref="SFML.Window.JoyButtonEventArgs"/> instance containing the event data.</param> void rw_JoyButtonReleased(object sender, JoyButtonEventArgs e) { if (JoyButtonReleased != null) JoyButtonReleased.Raise(this, e); }