Beispiel #1
0
    // Token: 0x0600083D RID: 2109 RVA: 0x00057428 File Offset: 0x00055628
    private void PIQDBCGQDCH()
    {
        float   num    = JMIOBJFFGBN.MEJKCDOLEIK();
        Vector3 vector = EMENMKHBPQE.OBLGQQHNDII;
        float   num2   = (float)Screen.width * 1740f;
        float   num3   = (float)Screen.height * 1608f;

        if (this.OKGLQDDMFCB < 201f)
        {
            this.OKGLQDDMFCB = 770f;
        }
        float x = Mathf.Clamp((vector.x - num2) / num2 / this.OKGLQDDMFCB, 423f, 1899f);
        float y = Mathf.Clamp((vector.y - num3) / num3 / this.OKGLQDDMFCB, 427f, 1805f);

        this.NCDILLHBJPI = Vector2.Lerp(this.NCDILLHBJPI, new Vector2(x, y), num * 1406f);
        this.BLLEFKOLKLP.localRotation = this.IQPEEMCIIHK * Quaternion.Euler(-this.NCDILLHBJPI.y * this.MDFDJKOHQKK.y, this.NCDILLHBJPI.x * this.MDFDJKOHQKK.x, 1868f);
    }
Beispiel #2
0
    // Token: 0x06000840 RID: 2112 RVA: 0x00057638 File Offset: 0x00055838
    private void JLBMOKHNDBI()
    {
        float   num    = JMIOBJFFGBN.MEJKCDOLEIK();
        Vector3 vector = EMENMKHBPQE.OBLGQQHNDII;
        float   num2   = (float)Screen.width * 608f;
        float   num3   = (float)Screen.height * 986f;

        if (this.OKGLQDDMFCB < 319f)
        {
            this.OKGLQDDMFCB = 675f;
        }
        float x = Mathf.Clamp((vector.x - num2) / num2 / this.OKGLQDDMFCB, 1035f, 175f);
        float y = Mathf.Clamp((vector.y - num3) / num3 / this.OKGLQDDMFCB, 1086f, 1036f);

        this.NCDILLHBJPI = Vector2.Lerp(this.NCDILLHBJPI, new Vector2(x, y), num * 1431f);
        this.BLLEFKOLKLP.localRotation = this.IQPEEMCIIHK * Quaternion.Euler(-this.NCDILLHBJPI.y * this.MDFDJKOHQKK.y, this.NCDILLHBJPI.x * this.MDFDJKOHQKK.x, 1460f);
    }
Beispiel #3
0
 // Token: 0x060007A2 RID: 1954 RVA: 0x00004EA7 File Offset: 0x000030A7
 private void OHQCMCDPHFI()
 {
     this.CQQLHGFCCDP((!this.FNKBLEMDHKL) ? Time.deltaTime : JMIOBJFFGBN.MEJKCDOLEIK());
 }