Beispiel #1
0
    void InitInventoryList()
    {
        for (int i = 0; i < Inventory.Instance.InventorySize; i++)
        {
            GameObject go = GameObject.Instantiate(itemSlot) as GameObject;
            if (go != null)
            {
                go.transform.SetParent(gameObject.transform);
                go.transform.localScale = Vector3.one;

                InventorySlotUI slot = go.GetComponent <InventorySlotUI>();
                if (slot != null)
                {
                    slot.InitSlot(i);
                }
            }
        }
    }