Beispiel #1
0
    protected override void Awake()
    {
        base.Awake();

        GameObject masterSlot = GameObject.Find("Canvas/btn_inv");

        m_canvas = GameObject.Find("Canvas");

        if (m_canvas == null)
        {
            UnityEngine.Debug.LogWarning("Could not find canvas");
        }

        if (masterSlot == null)
        {
            UnityEngine.Debug.LogWarning("Could not find inventory slot");
        }
        else
        {
            m_inventorySlot.Add(InventorySlotUI.CreateFromGameObject(masterSlot, 0));
            SetupEvents(m_inventorySlot[0]);
        }

        // TODO - Automate all of this using reflection
        m_healthText      = GameObject.Find("Canvas/txt_Health").GetComponent <Text>();
        m_mouseTileInfo   = GameObject.Find("Canvas/txt_MouseCursorHover").GetComponent <Text>();
        m_gameOverMessage = GameObject.Find("Canvas/txt_DeadMessage").GetComponent <Text>();
        m_xpSlider        = GameObject.Find("Canvas/sld_XP").GetComponent <Slider>();
        m_txtLevel        = GameObject.Find("Canvas/txt_Level").GetComponent <Text>();
    }
Beispiel #2
0
    private void Duplicate()
    {
        if (m_initialized)
        {
            return;
        }

        if (m_inventorySlot.Count == 0 || m_canvas == null)
        {
            return;
        }

        RectTransform rtOriginal = m_inventorySlot[0].m_parent.GetComponent <RectTransform>();

        for (int i = 1; i < NumInventorySlots; ++i)
        {
            GameObject clone = (GameObject)Instantiate(m_inventorySlot[0].m_parent, m_inventorySlot[0].m_parent.transform.position, m_inventorySlot[0].m_parent.transform.rotation);
            if (clone != null)
            {
                clone.name = "btn_inv (" + i + ")";
                clone.transform.SetParent(m_canvas.transform);
                //clone.transform.parent = m_canvas.transform;
                clone.transform.position   = m_inventorySlot[0].m_parent.transform.position;
                clone.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f);

                InventorySlotUI ui = InventorySlotUI.CreateFromGameObject(clone, i);
                m_inventorySlot.Add(ui);

                RectTransform rtClone = clone.GetComponent <RectTransform>();
                Vector2       origin  = rtOriginal.localPosition;
                float         width   = rtOriginal.GetWidth();
                rtClone.localPosition = origin + new Vector2((width + 5) * i, 0f);

                SetupEvents(ui);

                if (i == 9)
                {
                    ui.m_title.text = "0";
                }
                else
                {
                    ui.m_title.text = (i + 1).ToString();
                }
            }
        }

        UpdateText();
        m_initialized = true;
    }