public InteractiveSpawn Map(InteractiveSpawn spawn, InteractiveSpawnSkills binding, InteractiveSkillRecord skill)
        {
            InteractiveSpawn result;

            if (spawn == null)
            {
                result = this.m_current;
            }
            else
            {
                if (this.m_current != null && this.m_current.Id == spawn.Id)
                {
                    if (binding.InteractiveSpawnId == this.m_current.Id && binding.SkillId == skill.Id)
                    {
                        this.m_current.Skills.Add(skill);
                    }
                    result = null;
                }
                else
                {
                    InteractiveSpawn current = this.m_current;
                    this.m_current = spawn;
                    if (binding.InteractiveSpawnId == this.m_current.Id && binding.SkillId == skill.Id)
                    {
                        this.m_current.Skills.Add(skill);
                    }
                    result = current;
                }
            }
            return(result);
        }
Beispiel #2
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        public void AddInteractiveSpawn(InteractiveSpawn spawn, InteractiveCustomSkillRecord skill, InteractiveSpawnSkills spawnSkill)
        {
            Database.Insert(spawn);
            Database.Insert(skill);
            Database.Insert(spawnSkill);

            m_interactivesSpawns.Add(spawn.Id, spawn);

            spawn.GetMap().SpawnInteractive(spawn);
        }
Beispiel #3
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        public override void ExecuteAdd(TriggerBase trigger)
        {
            var character = trigger is GameTrigger ? (trigger as GameTrigger).Character : null;

            if (character == null)
            {
                return;
            }

            var map = trigger.Get <Map>("mapDst");

            if (map == null)
            {
                trigger.ReplyError("Map '{0}' doesn't exist", trigger.Get <int>("mapid"));
            }
            else
            {
                var mapSrc     = character.Map;
                var cellIdDst  = map.Cells[trigger.Get <short>("cellidDst")];
                var elementId  = trigger.Get <int>("elementId");
                var template   = trigger.Get <InteractiveTemplate>("templateId");
                var templateId = template == null ? 0 : template.Id;
                var direction  = trigger.Get <DirectionsEnum>("orientationId");

                if (mapSrc.GetInteractiveObject(elementId) != null)
                {
                    trigger.ReplyError("Interactive object {0} already exists on map {1}", elementId, mapSrc.Id);
                    return;
                }

                var spawnId = InteractiveManager.Instance.PopSpawnId();
                var skillId = InteractiveManager.Instance.PopSkillId();

                var skill = new InteractiveCustomSkillRecord
                {
                    Id         = skillId,
                    Type       = "Teleport",
                    Duration   = 0,
                    Parameter0 = map.Id.ToString(),
                    Parameter1 = cellIdDst.Id.ToString(),
                    Parameter2 = direction.ToString("D")
                };

                var spawn = new InteractiveSpawn
                {
                    Id           = spawnId,
                    MapId        = mapSrc.Id,
                    CustomSkills = { skill },
                    TemplateId   = templateId
                };

                var spawnSkill = new InteractiveSpawnSkills
                {
                    InteractiveSpawnId = spawnId,
                    SkillId            = skillId
                };

                WorldServer.Instance.IOTaskPool.AddMessage(() =>
                {
                    InteractiveManager.Instance.AddInteractiveSpawn(spawn, skill, spawnSkill);
                    ContextRoleplayHandler.SendMapComplementaryInformationsDataMessage(character.Client);
                });
                trigger.ReplyBold("Add Interactive {0} on map {1}", spawn.Template?.Name ?? "(no name)", spawn.MapId);
            }
        }