Beispiel #1
0
 private void Winner_Click(object sender, EventArgs e)
 {
     //Controls["label" + 10].Text = winner.Compare();
     if (allplayers[8].Count != 5)
     {
     }
     else
     {
         PlayerRatings FinalCards = new PlayerRatings((Deste.allcards()), allplayers);
         bestoffive = FinalCards.PlayerCardswithTable();
         bestoffive = FinalCards.sortdic(bestoffive);
         WinningRules winnigrules = new WinningRules();
         if (bestoffive.ElementAt(0).Value != bestoffive.ElementAt(1).Value)
         {
             string a = winnigrules.getwinnerlevel(bestoffive.ElementAt(0).Value);
             Controls["winreason"].Text = "Player " + (allplayers.IndexOf(bestoffive.ElementAt(0).Key) + 1) + " wins " + a;
         }
         else
         {
             Dictionary <string, List <string> > compare = new Dictionary <string, List <string> >();
             int high         = bestoffive.ElementAt(0).Value;
             int equalplayers = bestoffive.Values.Count(highest => highest == bestoffive.ElementAt(0).Value);
             for (int i = 0; i < equalplayers; i++)
             {
                 compare.Add(("Player" + (allplayers.IndexOf(bestoffive.ElementAt(i).Key) + 1)), bestoffive.ElementAt(i).Key);
             }
             Controls["winreason"].Text = FinalCards.Compare(compare) + " wins " + winnigrules.getwinnerlevel(high);
         }
     }
 }
Beispiel #2
0
        public Dealer()
        {
            string kupa;  //Heart
            string karo;  //Diamonds
            string sinek; //Clubs
            string maca;  //Spades

            for (int i = 2; i < 15; i++)
            {
                if (i == 10)
                {
                    kupa  = "10H"; //Heart
                    karo  = "10D"; //Diamonds
                    sinek = "10C"; //Clubs
                    maca  = "10S"; //Spades
                    full.Add(kupa, i);
                    full.Add(karo, i);
                    full.Add(sinek, i);
                    full.Add(maca, i);
                }
                if (i == 11)
                {
                    kupa  = "JH"; //Heart
                    karo  = "JD"; //Diamonds
                    sinek = "JC"; //Clubs
                    maca  = "JS"; //Spades
                    full.Add(kupa, i);
                    full.Add(karo, i);
                    full.Add(sinek, i);
                    full.Add(maca, i);
                }
                if (i == 12)
                {
                    kupa  = "QH"; //Heart
                    karo  = "QD"; //Diamonds
                    sinek = "QC"; //Clubs
                    maca  = "QS"; //Spades
                    full.Add(kupa, i);
                    full.Add(karo, i);
                    full.Add(sinek, i);
                    full.Add(maca, i);
                }
                if (i == 13)
                {
                    kupa  = "KH"; //Heart
                    karo  = "KD"; //Diamonds
                    sinek = "KC"; //Clubs
                    maca  = "KS"; //Spades
                    full.Add(kupa, i);
                    full.Add(karo, i);
                    full.Add(sinek, i);
                    full.Add(maca, i);
                }
                if (i == 14)
                {
                    kupa  = "AH"; //Heart
                    karo  = "AD"; //Diamonds
                    sinek = "AC"; //Clubs
                    maca  = "AS"; //Spades
                    full.Add(kupa, i);
                    full.Add(karo, i);
                    full.Add(sinek, i);
                    full.Add(maca, i);
                }
                if (i < 10)
                {
                    kupa  = i + "H"; //Heart
                    karo  = i + "D"; //Diamonds
                    sinek = i + "C"; //Clubs
                    maca  = i + "S"; //Spades
                    full.Add(kupa, i);
                    full.Add(karo, i);
                    full.Add(sinek, i);
                    full.Add(maca, i);
                }
            }
            WinningRules carddict = new WinningRules(full);

            for (int i = 0; i < full.Count; i++)
            {
                left.Add(full.Keys.ElementAt(i), full.Values.ElementAt(i));
            }
        }
 public PlayerRatings(Dictionary <string, int> cards52, List <List <string> > allplayers)
 {
     this.allplayers = allplayers;
     this.cards52    = cards52;
     status          = new WinningRules(this.cards52);
 }