Beispiel #1
0
    public override void onRaycastEnter()
    {
        if (_dialogShowing)
        {
            _dialogTimeout = Timeout;
            return;
        }

        if (_interactableElement == null)
        {
            _interactableElement = Instantiate(InteractElement, InteractInstanciationPosition);
        }

        InteractableManager interactableManager = _interactableElement.gameObject.GetComponentInChildren <InteractableManager>();

        interactableManager.SetInteractableName(npcData.Name);
        interactableManager.StartInteractable();

        _interactableShowing = true;

        _interactableTimeout = Timeout;
    }