void PrepareObjects(Commands currentCommand)
    {
        for (int i = 0; i < currentCommand.interactableItemInFile.Length; i++)
        {
            string descriptionNotInInventory = interactableItems.ObjectsNotInInventory(currentCommand, i);
            if (descriptionNotInInventory != null)
            {
                interactionDescriptions.Add(descriptionNotInInventory);
            }

            //interactables = interactableInRoom from tutorial
            InteractableObject interactables = currentCommand.interactableItemInFile[i];

            for (int j = 0; j < interactables.interactions.Length; j++)
            {
                Interaction interaction = interactables.interactions[j];
                if (interaction.inputAction.keyWord == "examine") //"examine" is filler, change up for either "help" or "?"
                {
                    interactableItems.examineDictionary.Add(interactables.noun, interaction.textResponse);
                }
                if (interaction.inputAction.keyWord == "create") //"create", used for "create" the files (index.html, style.css, main.js)
                {
                    interactableItems.createDictionary.Add(interactables.noun, interaction.textResponse);
                }
                if (interaction.inputAction.keyWord == "add") //"add", used for "add" elements to site (HTML lines, exp. <h1>)
                {
                    interactableItems.addDictionary.Add(interactables.noun, interaction.textResponse);
                }
                if (interaction.inputAction.keyWord == "background:") //"background", adds background image on "body"
                {
                    interactableItems.backgroundDictionary.Add(interactables.noun, interaction.textResponse);
                }
                if (interaction.inputAction.keyWord == "const") //"background", adds background image on "body"
                {
                    interactableItems.constDictionary.Add(interactables.noun, interaction.textResponse);
                }
                if (interaction.inputAction.keyWord == "code") //"background", adds background image on "body"
                {
                    interactableItems.codeDictionary.Add(interactables.noun, interaction.textResponse);
                }
            }
        }
    }